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Informatics in Schools: Focus on Learning Programming

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Cover of 'Informatics in Schools: Focus on Learning Programming'

Table of Contents

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    Book Overview
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    Chapter 1 The Computer Science Way of Thinking in Human History and Consequences for the Design of Computer Science Curricula
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    Chapter 2 Adolescent and Adult Student Attitudes Towards Progress Visualizations
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    Chapter 3 3D Printing as Medium for Motivation and Creativity in Computer Science Lessons
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    Chapter 4 Teaching Materials in Informatics for Lower Secondary School Blind Students
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    Chapter 5 Teachers’ Expectations and Experience in Physical Computing
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    Chapter 6 Investigating Informatics Teachers’ Initial Pedagogical Content Knowledge on Modeling and Simulation
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    Chapter 7 A Notation for Sets, Sequences and Series
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    Chapter 8 Bebras Task Analysis in Category Little Beavers in Slovakia
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    Chapter 9 Promoting Computational Thinking Skills: Would You Use this Bebras Task?
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    Chapter 10 Introducing Programming and Digital Competence in Swedish K-9 Education
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    Chapter 11 Preparedness of Japan’s Elementary School Teachers for the Introduction of Computer Programming Education
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    Chapter 12 Baltic and Nordic K-12 Teacher Perspectives on Computational Thinking and Computing
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    Chapter 13 Identifying Students’ Misconceptions on Basic Algorithmic Concepts Through Flowchart Analysis
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    Chapter 14 A Preliminary Investigation on Computational Abilities in Secondary School
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    Chapter 15 Solving Everyday Challenges in a Computational Way of Thinking
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    Chapter 16 Teaching Basic Elements of OOP in School Informatics During Constructing Virtual Micro-worlds
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    Chapter 17 Real-Time Data Analyses in Secondary Schools Using a Block-Based Programming Language
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    Chapter 18 XLogoOnline: A Single-Page, Browser-Based Programming Environment for Schools Aiming at Reducing Cognitive Load on Pupils
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    Chapter 19 Introduction to Bebras Challenge Management: Overview and Analyses of Developed Systems
Attention for Chapter 1: The Computer Science Way of Thinking in Human History and Consequences for the Design of Computer Science Curricula
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