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Simulations of Decision-Making as Active Learning Tools

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Cover of 'Simulations of Decision-Making as Active Learning Tools'

Table of Contents

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    Book Overview
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    Chapter 1 Simulations of Decision-Making in Political Science Education
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    Chapter 2 Learning from Simulations of Decision-Making
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    Chapter 3 The Costs and Benefits of Organizing a Multi-institutional Simulation on the European Union
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    Chapter 4 Do Simulations Enhance Decision-Making in the EU Financial Services?
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    Chapter 5 What’s the EU? Achieving Learning Outcomes and Preparing US Students for EuroSim
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    Chapter 6 Mission Impossible? Verisimilitude in EU Simulations
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    Chapter 7 “Will It Blend?” Combining Online and On-Site Elements in Simulation Games
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    Chapter 8 Oranges and Apples? Using Comparative Judgement for Reliable Briefing Paper Assessment in Simulation Games
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    Chapter 9 Assessment Strategies in Simulation Games
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    Chapter 10 How Simulations of Decision-Making Affect Learning
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    Chapter 11 Simulating European Climate Policy Negotiations in a Teacher Training Seminar: Which Effects Can Be Detected?
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    Chapter 12 Effects of EU Simulation Games on Secondary School Students’ Political Motivations, Attitudes and Knowledge: Results of an Intervention Study
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    Chapter 13 Learning Effects of Negotiation Simulations: Evidence from Different Student Cohorts
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    Chapter 14 Simulations Are No ‘One-for-All’ Experience: How Participants Vary in Their Development of Self-efficacy for Negotiating
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    Chapter 15 Simulations of Decision-Making in Political Science Education: Premises, Promises and Challenges
Attention for Chapter 6: Mission Impossible? Verisimilitude in EU Simulations
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Chapter title
Mission Impossible? Verisimilitude in EU Simulations
Chapter number 6
Book title
Simulations of Decision-Making as Active Learning Tools
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-74147-5_6
Book ISBNs
978-3-31-974146-8, 978-3-31-974147-5
Authors

Pierpaolo Settembri, Marco Brunazzo