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Mendeley readers
Chapter title |
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research
|
---|---|
Chapter number | 15 |
Book title |
Advances in Computer Entertainment Technology
|
Published by |
Springer, Cham, December 2017
|
DOI | 10.1007/978-3-319-76270-8_15 |
Book ISBNs |
978-3-31-976269-2, 978-3-31-976270-8
|
Authors |
Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira |
Mendeley readers
The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 6 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 33% |
Researcher | 1 | 17% |
Student > Postgraduate | 1 | 17% |
Student > Master | 1 | 17% |
Unknown | 1 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Design | 2 | 33% |
Arts and Humanities | 1 | 17% |
Computer Science | 1 | 17% |
Business, Management and Accounting | 1 | 17% |
Unknown | 1 | 17% |