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Artificial Intelligence and Games

Overview of attention for book
Attention for Chapter 5: Modeling Players
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4 X users

Readers on

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10 Mendeley
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Chapter title
Modeling Players
Chapter number 5
Book title
Artificial Intelligence and Games
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-63519-4_5
Book ISBNs
978-3-31-963518-7, 978-3-31-963519-4
Authors

Georgios N. Yannakakis, Julian Togelius, Yannakakis, Georgios N., Togelius, Julian

Timeline

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X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 10%
Unknown 9 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 40%
Student > Bachelor 2 20%
Student > Postgraduate 1 10%
Unknown 3 30%
Readers by discipline Count As %
Computer Science 4 40%
Business, Management and Accounting 2 20%
Unknown 4 40%