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Artificial Intelligence and Games

Overview of attention for book
Attention for Chapter 4: Generating Content
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Readers on

7 Mendeley
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Chapter title
Generating Content
Chapter number 4
Book title
Artificial Intelligence and Games
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-63519-4_4
Book ISBNs
978-3-31-963518-7, 978-3-31-963519-4

Georgios N. Yannakakis, Julian Togelius

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 7 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 14%
Student > Bachelor 1 14%
Unknown 5 71%
Readers by discipline Count As %
Computer Science 1 14%
Unknown 6 86%