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Mendeley readers
Chapter title |
Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?
|
---|---|
Chapter number | 55 |
Book title |
Affective Computing and Intelligent Interaction
|
Published by |
Springer, Berlin, Heidelberg, October 2011
|
DOI | 10.1007/978-3-642-24600-5_55 |
Book ISBNs |
978-3-64-224599-2, 978-3-64-224600-5
|
Authors |
Maurizio Garbarino, Simone Tognetti, Matteo Matteucci, Andrea Bonarini |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
France | 3 | 20% |
United States | 2 | 13% |
Portugal | 1 | 7% |
Unknown | 9 | 60% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 40% |
Researcher | 4 | 27% |
Professor > Associate Professor | 2 | 13% |
Student > Master | 1 | 7% |
Professor | 1 | 7% |
Other | 0 | 0% |
Unknown | 1 | 7% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 40% |
Psychology | 6 | 40% |
Medicine and Dentistry | 1 | 7% |
Design | 1 | 7% |
Unknown | 1 | 7% |