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Serious Games

Overview of attention for book
Cover of 'Serious Games'

Table of Contents

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    Book Overview
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    Chapter 1 Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs
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    Chapter 2 VR Serious Game Design Based on Embodied Cognition Theory
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    Chapter 3 VROARRR, Audio Based VR Weapon Design
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    Chapter 4 Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”
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    Chapter 5 Smart Mobility, the Role of Mobile Games
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    Chapter 6 An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality
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    Chapter 7 Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool
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    Chapter 8 InterPlayces: Results of an Intergenerational Games Study
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    Chapter 9 PathoGenius: A Serious Game for Medical Courses
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    Chapter 10 Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down Syndrome
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    Chapter 11 A Novel Serious Game for Trust-Related Data Collection in Supply Chains
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    Chapter 12 Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming
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    Chapter 13 A Platformer Serious Game with Dynamic Learning Contents
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    Chapter 14 I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment
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    Chapter 15 A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training
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    Chapter 16 Players’ Performance in Cross Generational Game Playing
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    Chapter 17 The Med Life - A Medical MMORPG
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    Chapter 18 Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education
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    Chapter 19 An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness
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    Chapter 20 Geodata Classification for Automatic Content Creation in Location-Based Games
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    Chapter 21 Reflection Continuum Model for Supporting Reflection and Game-Based Learning at the Workplace
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    Chapter 22 Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas
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    Chapter 23 Games for Mental and Moral Development of Youth: A Review of Empirical Studies
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    Chapter 24 None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region
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    Chapter 25 Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior
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    Chapter 26 Conceptual Approach Towards Recursive Hardware Abstraction Layers
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    Chapter 27 Bridging Educational and Working Environments Through Pervasive Approaches
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    Chapter 28 Putting Serious Games in Context: The Energy Efficiency of Buildings Case
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    Chapter 29 Creating Location-Based Augmented-Reality Games for Cultural Heritage
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    Chapter 30 “Skipping the Baby Steps”: The Importance of Teaching Practical Programming Before Programming Theory
Attention for Chapter 14: I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment
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Citations

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32 Mendeley
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Chapter title
I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment
Chapter number 14
Book title
Serious Games
Published by
Springer, Cham, November 2017
DOI 10.1007/978-3-319-70111-0_14
Book ISBNs
978-3-31-970110-3, 978-3-31-970111-0
Authors

Maha Elgarf, Slim Abdennadher, Menna Elshahawy, Elgarf, Maha, Abdennadher, Slim, Elshahawy, Menna

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 32 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 9 28%
Student > Ph. D. Student 7 22%
Student > Bachelor 2 6%
Researcher 2 6%
Lecturer 1 3%
Other 2 6%
Unknown 9 28%
Readers by discipline Count As %
Computer Science 9 28%
Engineering 4 13%
Social Sciences 3 9%
Nursing and Health Professions 2 6%
Arts and Humanities 2 6%
Other 3 9%
Unknown 9 28%