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Mendeley readers
Chapter title |
VR Serious Game Design Based on Embodied Cognition Theory
|
---|---|
Chapter number | 2 |
Book title |
Serious Games
|
Published by |
Springer, Cham, November 2017
|
DOI | 10.1007/978-3-319-70111-0_2 |
Book ISBNs |
978-3-31-970110-3, 978-3-31-970111-0
|
Authors |
Jose L. Soler, Manuel Contero, Mariano Alcañiz |
Mendeley readers
The data shown below were compiled from readership statistics for 45 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 45 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 18% |
Student > Master | 6 | 13% |
Professor | 4 | 9% |
Student > Doctoral Student | 3 | 7% |
Researcher | 3 | 7% |
Other | 8 | 18% |
Unknown | 13 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 22% |
Engineering | 7 | 16% |
Psychology | 6 | 13% |
Environmental Science | 2 | 4% |
Design | 2 | 4% |
Other | 4 | 9% |
Unknown | 14 | 31% |