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Mobile Computing, Applications, and Services

Overview of attention for book
Cover of 'Mobile Computing, Applications, and Services'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Lowering the Barrier for Crowdsensing Application Development
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    Chapter 2 Towards User Interface Components for Dashboard Applications on Smartphones
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    Chapter 3 User-Centric Quality of Experience Measurement
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    Chapter 4 Online Reviews as First Class Artifacts in Mobile App Development
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    Chapter 5 SaSYS: A Swipe Gesture-Based System for Exploring Urban Environments for the Visually Impaired
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    Chapter 6 Smartphone Interactions Change for Different Intimacy Contexts
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    Chapter 7 Geometric Layout Analysis in a Wearable Reading Device for the Blind and Visually Impaired
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    Chapter 8 Ring GINA: A Wearable Computer Interaction Device
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    Chapter 9 Intelligent Energy-Efficient Triggering of Geolocation Fix Acquisitions Based on Transitions between Activity Recognition States
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    Chapter 10 Fine-Grained Activity Recognition of Pedestrians Travelling by Subway
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    Chapter 11 Reconciling Cloud and Mobile Computing Using Activity-Based Predictive Caching
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    Chapter 12 Towards Smartphone-Based Assessment of Burnout
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    Chapter 13 An Improvement of NFC-SEC with Signed Exchanges for an e-Prescription-Based Application
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    Chapter 14 KeySens: Passive User Authentication through Micro-behavior Modeling of Soft Keyboard Interaction
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    Chapter 15 A Study of Graphical Password for Mobile Devices
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    Chapter 16 A Cloudlet-Based Proximal Discovery Service for Machine-to-Machine Applications
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    Chapter 17 LOX Framework: Designing Human Computation Games to Update Street Views
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    Chapter 18 Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game
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    Chapter 19 Using Low-Power Sensors to Enhance Interaction on Wristwatches and Bracelets
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    Chapter 20 Towards Unsupervised Remote Therapy for Individuals with Aphasia
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    Chapter 21 Empowering Mobile Users: Create Your Own Mobile Application for Data Collection in the Cloud
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    Chapter 22 Design and Evaluation of a Medication Application for People with Parkinson’s Disease
  24. Altmetric Badge
    Chapter 23 A Mobile Environmental Air Quality Information System as a Support for m-Health
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    Chapter 24 A Privacy-Preserving Contactless Transport Service for NFC Smartphones
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    Chapter 25 iOS Application for Guiding Visually Impaired People at the University of Alicante
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    Chapter 26 Phone Call Translator System in Real-Time
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    Chapter 27 An Approach for Using Mobile Devices in Industrial Safety-Critical Embedded Systems
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    Chapter 28 Debugging and Rapid Prototyping of NFC Secure Element Applications
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    Chapter 29 Enhancing the Restaurant Dining Experience with an NFC-Enabled Mobile User Interface
  31. Altmetric Badge
    Chapter 30 Securing NFC Mobile Services with Cloud of Secure Elements (CoSE)
Attention for Chapter 4: Online Reviews as First Class Artifacts in Mobile App Development
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (55th percentile)

Mentioned by

patent
1 patent

Citations

dimensions_citation
4 Dimensions

Readers on

mendeley
42 Mendeley
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Chapter title
Online Reviews as First Class Artifacts in Mobile App Development
Chapter number 4
Book title
Mobile Computing, Applications, and Services
Published in
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, July 2015
DOI 10.1007/978-3-319-05452-0_4
Book ISBNs
978-3-31-905451-3, 978-3-31-905452-0
Authors

Iacob, Claudia, Harrison, Rachel, Faily, Shamal, Claudia Iacob, Rachel Harrison, Shamal Faily

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 2%
Unknown 41 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 10 24%
Student > Master 8 19%
Student > Bachelor 4 10%
Professor > Associate Professor 3 7%
Student > Doctoral Student 2 5%
Other 6 14%
Unknown 9 21%
Readers by discipline Count As %
Computer Science 24 57%
Business, Management and Accounting 3 7%
Social Sciences 2 5%
Nursing and Health Professions 1 2%
Linguistics 1 2%
Other 2 5%
Unknown 9 21%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 15 February 2017.
All research outputs
#8,785,110
of 25,992,468 outputs
Outputs from Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
#1
of 1 outputs
Outputs of similar age
#90,409
of 259,665 outputs
Outputs of similar age from Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. This one is in the 43rd percentile – i.e., 43% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1 research outputs from this source. They receive a mean Attention Score of 3.0. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 259,665 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 55% of its contemporaries.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them