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Mobile Computing, Applications, and Services

Overview of attention for book
Mobile Computing, Applications, and Services
Springer International Publishing

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Lowering the Barrier for Crowdsensing Application Development
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    Chapter 2 Towards User Interface Components for Dashboard Applications on Smartphones
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    Chapter 3 User-Centric Quality of Experience Measurement
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    Chapter 4 Online Reviews as First Class Artifacts in Mobile App Development
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    Chapter 5 SaSYS: A Swipe Gesture-Based System for Exploring Urban Environments for the Visually Impaired
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    Chapter 6 Smartphone Interactions Change for Different Intimacy Contexts
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    Chapter 7 Geometric Layout Analysis in a Wearable Reading Device for the Blind and Visually Impaired
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    Chapter 8 Ring GINA: A Wearable Computer Interaction Device
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    Chapter 9 Intelligent Energy-Efficient Triggering of Geolocation Fix Acquisitions Based on Transitions between Activity Recognition States
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    Chapter 10 Fine-Grained Activity Recognition of Pedestrians Travelling by Subway
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    Chapter 11 Reconciling Cloud and Mobile Computing Using Activity-Based Predictive Caching
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    Chapter 12 Towards Smartphone-Based Assessment of Burnout
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    Chapter 13 An Improvement of NFC-SEC with Signed Exchanges for an e-Prescription-Based Application
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    Chapter 14 KeySens: Passive User Authentication through Micro-behavior Modeling of Soft Keyboard Interaction
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    Chapter 15 A Study of Graphical Password for Mobile Devices
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    Chapter 16 A Cloudlet-Based Proximal Discovery Service for Machine-to-Machine Applications
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    Chapter 17 LOX Framework: Designing Human Computation Games to Update Street Views
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    Chapter 18 Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game
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    Chapter 19 Using Low-Power Sensors to Enhance Interaction on Wristwatches and Bracelets
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    Chapter 20 Towards Unsupervised Remote Therapy for Individuals with Aphasia
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    Chapter 21 Empowering Mobile Users: Create Your Own Mobile Application for Data Collection in the Cloud
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    Chapter 22 Design and Evaluation of a Medication Application for People with Parkinson’s Disease
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    Chapter 23 A Mobile Environmental Air Quality Information System as a Support for m-Health
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    Chapter 24 A Privacy-Preserving Contactless Transport Service for NFC Smartphones
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    Chapter 25 iOS Application for Guiding Visually Impaired People at the University of Alicante
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    Chapter 26 Phone Call Translator System in Real-Time
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    Chapter 27 An Approach for Using Mobile Devices in Industrial Safety-Critical Embedded Systems
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    Chapter 28 Debugging and Rapid Prototyping of NFC Secure Element Applications
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    Chapter 29 Enhancing the Restaurant Dining Experience with an NFC-Enabled Mobile User Interface
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    Chapter 30 Securing NFC Mobile Services with Cloud of Secure Elements (CoSE)
Attention for Chapter 17: LOX Framework: Designing Human Computation Games to Update Street Views
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6 Mendeley
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Chapter title
LOX Framework: Designing Human Computation Games to Update Street Views
Chapter number 17
Book title
Mobile Computing, Applications, and Services
Published by
Springer, Cham, November 2013
DOI 10.1007/978-3-319-05452-0_17
Book ISBNs
978-3-31-905451-3, 978-3-31-905452-0
Authors

Jongin Lee, John Kim, Kwan Hong Lee, Lee, Jongin, Kim, John, Lee, Kwan Hong

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Netherlands 1 17%
Unknown 5 83%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 50%
Researcher 1 17%
Student > Doctoral Student 1 17%
Unknown 1 17%
Readers by discipline Count As %
Computer Science 3 50%
Business, Management and Accounting 1 17%
Unknown 2 33%