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Chapter title |
Automatic Customization of Non-Player Characters Using Players Temperament
|
---|---|
Chapter number | 25 |
Book title |
Technologies for Interactive Digital Storytelling and Entertainment
|
Published by |
Springer, Berlin, Heidelberg, December 2006
|
DOI | 10.1007/11944577_25 |
Book ISBNs |
978-3-54-049934-3, 978-3-54-049935-0
|
Authors |
Hector Gómez-Gauchía, Federico Peinado, Gómez-Gauchía, Hector, Peinado, Federico |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 4% |
United States | 1 | 4% |
Netherlands | 1 | 4% |
France | 1 | 4% |
Unknown | 22 | 85% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 38% |
Researcher | 5 | 19% |
Student > Master | 3 | 12% |
Student > Doctoral Student | 3 | 12% |
Professor > Associate Professor | 1 | 4% |
Other | 1 | 4% |
Unknown | 3 | 12% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 65% |
Arts and Humanities | 2 | 8% |
Psychology | 2 | 8% |
Social Sciences | 1 | 4% |
Engineering | 1 | 4% |
Other | 0 | 0% |
Unknown | 3 | 12% |