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Chapter title |
Personalizing the Player Experience in MMORPGs
|
---|---|
Chapter number | 26 |
Book title |
Technologies for Interactive Digital Storytelling and Entertainment
|
Published in |
Lecture notes in computer science, January 2006
|
DOI | 10.1007/11944577_26 |
Book ISBNs |
978-3-54-049934-3, 978-3-54-049935-0
|
Authors |
Tychsen, Anders, Tosca, Susana, Brolund, Thea, Anders Tychsen, Susana Tosca, Thea Brolund |
Twitter Demographics
The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 3 | 6% |
Canada | 2 | 4% |
United States | 2 | 4% |
Finland | 1 | 2% |
Germany | 1 | 2% |
Denmark | 1 | 2% |
France | 1 | 2% |
Unknown | 36 | 77% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 18 | 38% |
Student > Master | 10 | 21% |
Researcher | 5 | 11% |
Student > Doctoral Student | 4 | 9% |
Student > Bachelor | 4 | 9% |
Other | 3 | 6% |
Unknown | 3 | 6% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 26 | 55% |
Design | 5 | 11% |
Social Sciences | 4 | 9% |
Psychology | 3 | 6% |
Arts and Humanities | 2 | 4% |
Other | 2 | 4% |
Unknown | 5 | 11% |