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HCI International 2011 – Posters’ Extended Abstracts : International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II

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Cover of 'HCI International 2011 – Posters’ Extended Abstracts : International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II'

Table of Contents

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    Book Overview
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    Chapter 1 Measuring Human Interaction in Digital Television Using Profiles and Geolocation
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    Chapter 2 PC-Based Warning Mechanism System of Fall Risk in Elderly
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    Chapter 3 System of Systems for Sensor and Actuator Networks
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    Chapter 4 Smart Clothes Are New Interactive Devices
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    Chapter 5 Ebook Readers: An iPod for Your Books in the Cloud
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    Chapter 6 The Ambient from the Young Passengers’ Perception in the Carriage of Taiwan High Speed Rail
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    Chapter 7 An Effective Disaster Evacuation Assist System Utilized by an Ad-Hoc Network
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    Chapter 8 Locating Projectors Using Intensity of Reflected Beams Based on Phong Shading Model
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    Chapter 9 Embodied Communication Support Using a Presence Sharing System under Teleworking
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    Chapter 10 Visibility Experiment and Evaluation of 3D Character Representation on Mobile Displays
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    Chapter 11 Composite Context Information Model for Adaptive Human Computing
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    Chapter 12 A Framework for a User Friendly Wireless Sensor Network Configuration System
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    Chapter 13 FlexRemote: Exploring the Effectiveness of Deformable User Interface as an Input Device for TV
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    Chapter 14 HCI International 2011 – Posters’ Extended Abstracts
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    Chapter 15 Consideration of the Human-Computer Interface in the Operation Room in the Era of Computer Aided Surgery
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    Chapter 16 ‘STISIM-Drive’ Meets ‘MotorcycleSim’: Using Driving Simulation Software to Develop a Unique Motorcycle Simulator for Rider Behavior Research
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    Chapter 17 AirportLogic: Usability Testing, Prototyping, and Analysis of an Airport Wayfinding Application
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    Chapter 18 Using on-Bicycle Rider Assistant Device While Cycling: A Hazard Perception Assessment
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    Chapter 19 Human–Robot Collaboration with Augmented Reality
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    Chapter 20 Making Pixel Patterns Automatically for Camouflage – Using Color Information from Their Background
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    Chapter 21 Virtual Bridge: AR-Based Mobile Interaction for Easy Multimedia Control of Remote Home Devices
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    Chapter 22 Design and Implementation of a Low-Cost Projected Virtual Reality System to Support Learning Processes
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    Chapter 23 Interface Design to Support Situation Awareness in Virtual Puppetry
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    Chapter 24 Immersive Video Game Based on Exercise Prescription
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    Chapter 25 Assessing the Use of Cognitive Resources in Virtual Reality
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    Chapter 26 Augmented Reality Approach to Domestic Maintenance Tasks
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    Chapter 27 Development of AR Display System for Dental Surgical Simulator
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    Chapter 28 Earthquake Disaster Prevention Support Tool – Visualization of Prevention Effectiveness by Utilizing Augmented Reality
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    Chapter 29 A Three-Dimensional Fingertip Interface
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    Chapter 30 Rule Based Trajectory Segmentation Applied to an HMM-Based Isolated Hand Gesture Recognizer
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    Chapter 31 Head-Free, Remote Eye-Gaze Detection System with Easy Calibration Using Stereo-Calibrated Two Video Cameras
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    Chapter 32 Eye Position Effect on Audio-Visual Fusion Involves New Proposals for Multimodal Interface Design
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    Chapter 33 A Virtual Mouse System Using Finger-Gestures of Twisting-in
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    Chapter 34 Control of Five Finger of Computer Graphics Hand Using Electromyographic Signal Measured with Multi-channeled Small Laplacian Electrodes
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    Chapter 35 Kinematic Analysis of Remote Target Pointing Hand Movements in a 3D Environment
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    Chapter 36 Design and Implementation of Deformation Based Gesture Interaction
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    Chapter 37 The Expansibility of User Interfaces Using Peripheral Multisensory Stimulation
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    Chapter 38 Use of Hands-Free Mouse for Game Control
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    Chapter 39 An Armband-Type Touch-Free Space Input Device for HCI
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    Chapter 40 Modeling of Purchasing Behavior for Application on Merchandise Display and Package Design
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    Chapter 41 Decoding of Hand Shapes Based on ElectroMyoGraphic Signals during Playing Guitar Chords
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    Chapter 42 Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling
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    Chapter 43 Input Interface Using Fingertip
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    Chapter 44 Recognition Method for Foot Written Characters
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    Chapter 45 Sounds in Space: 3D Audio Experiences through Tangible Navigation
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    Chapter 46 Multi-touch Surface Table with Multi-point Tactile Feedback
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    Chapter 47 Suggested Considerations on the Design of Multi-touch Interfaces for Commercial Presentation
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    Chapter 48 A Study on the C/R Ratio of Direct-Operation Multi-touch Interface
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    Chapter 49 Multi-touch Table as Conventional Input Device
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    Chapter 50 Properties of Shadow-Cursor for Calibrating Screen Coordinates of Tabletop Displays
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    Chapter 51 Emotional Expression by a Person’s Grip on a Tactual Communication Tool
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    Chapter 52 Effect of Target Size and Duration of Visual Feedback on Touch Screen
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    Chapter 53 Development of an Economical Haptic Stimulus Device
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    Chapter 54 Feeling Home – Tangible Information Visualization in Smart Home Environments in Relation to the Concept of Transhumanism
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    Chapter 55 Calibration Time Reduction through Source Imaging in Brain Computer Interface (BCI)
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    Chapter 56 How Much Features in Brain-Computer Interface Are Discriminative?– Quantitative Measure by Relative Entropy
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    Chapter 57 EEG-Based Measurement of Subjective Parameters in Evaluations
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    Chapter 58 Fundamental Study of the Pictogram-Scanning-BCI
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    Chapter 59 EEG Based Comparative Measurement of Visual Fatigue Caused by 2D and 3D Displays
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    Chapter 60 A New Design of the Multi-channels Mobile and Wireless EEG System
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    Chapter 61 An Experimental Comparison of Brain Activity in Professional and Non-professional Sewers during the Use of Sewing Needles
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    Chapter 62 EEG-Based Measure of Cognitive Workload during a Mental Arithmetic Task
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    Chapter 63 EEG Measurements towards Brain Life-Log System in Outdoor Environment
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    Chapter 64 On the Applicability of Digital Human Models for Personal Equipment Design
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    Chapter 65 Discussing Validation of 3D Character Animation Demonstrating Ushiro-Ukemi Pedagogical Progression
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    Chapter 66 The Provision of Digital Information in the Seat Comfort of the Seat Design
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    Chapter 67 The Effect of Damping in an Input Device on Human Positioning Performance
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    Chapter 68 Performance and Comfort When Using Motion-Controlled Tools in Complex Tasks
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    Chapter 69 Pen Tip Position Estimation Using Least Square Sphere Fitting for Customized Attachments of Haptic Device
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    Chapter 70 Corrected Human Vision System and the McGurk Effect
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    Chapter 71 Facial Landmark Extraction for Lip Tracking of Patients with Cleft Lip Using Active Appearance Model
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    Chapter 72 Kansei Evaluation of the Projection for the Approach to Universal Design: Computerization of Tactile Sensibility
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    Chapter 73 A Framework of Motion Capture System Based Human Behaviours Simulation for Ergonomic Analysis
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    Chapter 74 Visual Perception Model for Sense of Materials
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    Chapter 75 The Effects of Stereoscopic Display Luminance and Ambient Illumination on Visual Comfort
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    Chapter 76 Preferred Setting of Keyboard and Mouse for Using a Supine Computer Workstation
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    Chapter 77 An Interactive Multimedia System for Monitoring the Progressive Decline of Memory in Alzheimer’s Patients
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    Chapter 78 Personal Smart Spaces for Diabetics
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    Chapter 79 Quality and Usability Assessment for Health Information Websites: Can Commonly Used Evaluation Criteria Be Appropriately Applied to Assess Chinese-Language Websites?
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    Chapter 80 Computer Interaction and the Benefits of Social Networking for People with Borderline Personality Disorder: Enlightening Mental Health Professionals
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    Chapter 81 Design Improvement Requirements for the Upper Extremity Rehabilitation Devices in Taiwan
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    Chapter 82 Observation Research of Consumer Behavior for Marketing Decision Support
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    Chapter 83 Exercise Reminder Software for Office Workers
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    Chapter 84 Games for Health: Design Cognition-Focused Interventions to Enhance Mental Activity
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    Chapter 85 Promoting Positive Employee Health Behavior with Mobile Technology Design
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    Chapter 86 Believable Agents, Engagement, and Health Interventions
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    Chapter 87 Le-ADS: Early Learning Disability Detection System for Autism and Dyslexia
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    Chapter 88 Interaction Design of Encouraging Daily Healthcare Habit with Communication Robots
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    Chapter 89 Can Digital Signage Help Consumers Eat Healthier?
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    Chapter 90 Constraint-Based Nurse Rostering for the Valparaíso Clinic Center in Chile
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    Chapter 91 Connecting with Dysphonia: Human-Computer Interface for Amyotrophic Lateral Sclerosis Patients
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    Chapter 92 Assessing Health Information Websites for Inclusion of Web 2.0 Features
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    Chapter 93 Encouraging Daily Healthcare Habit with Communication Robots
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    Chapter 94 The Evaluation of the Applicability of Distance Education in Vocational Colleges by the Students of Erzurum Vocational College, Computer Technologies Department, Erzurum, Turkey
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    Chapter 95 An Evaluation of SignBright: A Storytelling Application for Sign Language Acquisition and Interpersonal Bonding amongst Deaf and Hard of Hearing Youth and Caregivers
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    Chapter 96 Collaborative Analysis and Communities of Practice in Health Sciences
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    Chapter 97 The Application of Interactive Media Display Technology in Environmental Science Learning
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    Chapter 98 Applying User-Centered Techniques to Develop a Radiology Teaching File System
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    Chapter 99 The Study of the Interaction of Public Art with Digital Technology
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    Chapter 100 Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School
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    Chapter 101 Study-Buddy: Improving the Learning Process through Technology-Augmented Studying Environments
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    Chapter 102 Improving Academic Performance and Motivation in Engineering Education with Augmented Reality
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    Chapter 103 Evaluation of Robot Based Embedded System Study Environment in Technical High School
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    Chapter 104 Extending Authoring for Adaptive Learning to Collaborative Authoring
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    Chapter 105 A Collaborative Tool for Communities of Practice to Share Best Practices
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    Chapter 106 Classic Art for Modern People
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    Chapter 107 Information and Communication Technology (ICT) and Special Education System in the Kingdom of Saudi Arabia: A Case Study
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    Chapter 108 ICT Training of Maestros of Primary Schools Located in Barrios Carenciados in Argentina. A Twofold Challenge: How They Can Master New ICT Technologies and Transform the Way They Teach
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    Chapter 109 The Design of the Satellite Spaces for Informal Learning and Its Validity Assessment
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    Chapter 110 Window Control Interface to Attract Teacher’s Gaze Area for Watching a Reaction of Remote Learners
Overall attention for this book and its chapters
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Title
HCI International 2011 – Posters’ Extended Abstracts : International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
Published by
Springer, June 2011
DOI 10.1007/978-3-642-22095-1
ISBNs
978-3-64-222095-1, 978-3-64-222094-4
Authors

Stephanidis, Constantine

Editors

Stephanidis, Constantine

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 349 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 8 2%
Spain 6 2%
Brazil 6 2%
Netherlands 4 1%
Germany 4 1%
Finland 3 <1%
Australia 2 <1%
United Kingdom 2 <1%
Indonesia 1 <1%
Other 7 2%
Unknown 306 88%

Demographic breakdown

Readers by professional status Count As %
Student > Master 75 21%
Student > Ph. D. Student 71 20%
Student > Bachelor 47 13%
Researcher 34 10%
Student > Doctoral Student 22 6%
Other 75 21%
Unknown 25 7%
Readers by discipline Count As %
Computer Science 141 40%
Engineering 43 12%
Social Sciences 40 11%
Design 29 8%
Business, Management and Accounting 20 6%
Other 42 12%
Unknown 34 10%