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Mendeley readers
Chapter title |
How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning
|
---|---|
Chapter number | 21 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer International Publishing, March 2017
|
DOI | 10.1007/978-3-319-51645-5_21 |
Book ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
Authors |
Richard N. Landers, Michael B. Armstrong, Andrew B. Collmus |
Editors |
Minhua Ma, Andreas Oikonomou |
Mendeley readers
The data shown below were compiled from readership statistics for 172 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 172 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 26 | 15% |
Student > Ph. D. Student | 17 | 10% |
Lecturer | 10 | 6% |
Student > Bachelor | 9 | 5% |
Researcher | 8 | 5% |
Other | 21 | 12% |
Unknown | 81 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 22 | 13% |
Social Sciences | 16 | 9% |
Business, Management and Accounting | 9 | 5% |
Engineering | 8 | 5% |
Arts and Humanities | 7 | 4% |
Other | 29 | 17% |
Unknown | 81 | 47% |