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Mendeley readers
Chapter title |
Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design
|
---|---|
Chapter number | 20 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer International Publishing, March 2017
|
DOI | 10.1007/978-3-319-51645-5_20 |
Book ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
Authors |
Danilo Di Mascio, Ruth Dalton |
Editors |
Minhua Ma, Andreas Oikonomou |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 21 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 5 | 24% |
Student > Ph. D. Student | 5 | 24% |
Researcher | 3 | 14% |
Student > Doctoral Student | 1 | 5% |
Student > Bachelor | 1 | 5% |
Other | 5 | 24% |
Unknown | 1 | 5% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 14% |
Design | 3 | 14% |
Engineering | 3 | 14% |
Social Sciences | 2 | 10% |
Environmental Science | 1 | 5% |
Other | 4 | 19% |
Unknown | 5 | 24% |