Serious Games and Edutainment Applications
Springer International Publishing
Title |
Serious Games and Edutainment Applications
|
---|---|
Published by |
Springer International Publishing, January 2017
|
DOI | 10.1007/978-3-319-51645-5 |
ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
Editors |
Minhua Ma, Andreas Oikonomou |
Country | Count | As % |
---|---|---|
United Kingdom | 3 | 20% |
Italy | 2 | 13% |
United States | 2 | 13% |
France | 1 | 7% |
Spain | 1 | 7% |
Germany | 1 | 7% |
Ireland | 1 | 7% |
Unknown | 4 | 27% |
Type | Count | As % |
---|---|---|
Members of the public | 8 | 53% |
Scientists | 5 | 33% |
Practitioners (doctors, other healthcare professionals) | 1 | 7% |
Science communicators (journalists, bloggers, editors) | 1 | 7% |
Country | Count | As % |
---|---|---|
South Africa | 1 | <1% |
Brazil | 1 | <1% |
Unknown | 519 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 97 | 19% |
Student > Ph. D. Student | 83 | 16% |
Student > Bachelor | 50 | 10% |
Researcher | 39 | 7% |
Student > Doctoral Student | 38 | 7% |
Other | 93 | 18% |
Unknown | 121 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 132 | 25% |
Social Sciences | 53 | 10% |
Arts and Humanities | 41 | 8% |
Psychology | 33 | 6% |
Engineering | 21 | 4% |
Other | 101 | 19% |
Unknown | 140 | 27% |