Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural…
Springer Berlin Heidelberg
Chapter title |
How Gamification and Behavior Science Can Drive Social Change One Employee at a Time
|
---|---|
Chapter number | 65 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_65 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Susan Hunt Stevens |
Editors |
Aaron Marcus |
Country | Count | As % |
---|---|---|
Spain | 2 | 2% |
Korea, Republic of | 1 | 1% |
Austria | 1 | 1% |
Germany | 1 | 1% |
Brazil | 1 | 1% |
Australia | 1 | 1% |
Finland | 1 | 1% |
United States | 1 | 1% |
Unknown | 75 | 89% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 25 | 30% |
Student > Master | 13 | 15% |
Researcher | 8 | 10% |
Student > Bachelor | 7 | 8% |
Student > Doctoral Student | 4 | 5% |
Other | 13 | 15% |
Unknown | 14 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 25 | 30% |
Business, Management and Accounting | 12 | 14% |
Social Sciences | 8 | 10% |
Psychology | 5 | 6% |
Engineering | 3 | 4% |
Other | 12 | 14% |
Unknown | 19 | 23% |