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Mendeley readers
Chapter title |
Case Study: Identifying Gamification Opportunities in Sales Applications
|
---|---|
Chapter number | 55 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_55 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Joëlle Carignan, Sally Lawler Kennedy |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 66 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 2% |
Netherlands | 1 | 2% |
Norway | 1 | 2% |
Australia | 1 | 2% |
Brazil | 1 | 2% |
Sweden | 1 | 2% |
Finland | 1 | 2% |
Spain | 1 | 2% |
United States | 1 | 2% |
Other | 0 | 0% |
Unknown | 57 | 86% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 16 | 24% |
Student > Ph. D. Student | 12 | 18% |
Student > Bachelor | 10 | 15% |
Student > Doctoral Student | 4 | 6% |
Student > Postgraduate | 4 | 6% |
Other | 7 | 11% |
Unknown | 13 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 20 | 30% |
Business, Management and Accounting | 9 | 14% |
Engineering | 5 | 8% |
Economics, Econometrics and Finance | 4 | 6% |
Arts and Humanities | 2 | 3% |
Other | 10 | 15% |
Unknown | 16 | 24% |