Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural…
Springer Berlin Heidelberg
Chapter title |
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences
|
---|---|
Chapter number | 52 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_52 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Alasdair G. Thin, Marientina Gotsis |
Editors |
Aaron Marcus |
Country | Count | As % |
---|---|---|
United States | 2 | 6% |
Germany | 1 | 3% |
Australia | 1 | 3% |
Austria | 1 | 3% |
Spain | 1 | 3% |
United Kingdom | 1 | 3% |
Unknown | 26 | 79% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 24% |
Researcher | 3 | 9% |
Student > Postgraduate | 3 | 9% |
Student > Doctoral Student | 2 | 6% |
Professor | 2 | 6% |
Other | 8 | 24% |
Unknown | 7 | 21% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 12 | 36% |
Medicine and Dentistry | 3 | 9% |
Business, Management and Accounting | 3 | 9% |
Social Sciences | 2 | 6% |
Agricultural and Biological Sciences | 1 | 3% |
Other | 5 | 15% |
Unknown | 7 | 21% |