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Teaching Coding in K-12 Schools

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Cover of 'Teaching Coding in K-12 Schools'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction: The Need for Programming and Computational Thinking from Early Childhood Education Through to Secondary Schooling
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    Chapter 2 Children (Aged 3–5 Years) Learning Mathematics Through Programming, Thinking and Doing, or Just Doing?
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    Chapter 3 Teaching Coding in Kindergarten: Supporting Students’ Activity with Robot Coding Toys
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    Chapter 4 Programming Environments for the Development of Computational Thinking in Preschool Education: A Systematic Literature Review
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    Chapter 5 Developing Computational Fluency via Multimedia Stories
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    Chapter 6 Scaffolding Engagement with Educational Technologies to Develop Computational Thinking in Year 1 Girls
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    Chapter 7 Enhancing Computational Thinking Through App Design in Primary Schools
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    Chapter 8 Program, Learn and Play: A Course of Extracurricular Activities in Scratch Programming for Students in Grades 3–6
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    Chapter 9 Integrating Programming in Other Subjects at Primary Level: Tool, Glue or Ideation
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    Chapter 10 Introducing Programming Concepts Through the Bebras Tasks in the Primary Education
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    Chapter 11 Supporting Primary Students with Disabilities and Neurological Differences in Developing Digital Thinking Skills Through an Inclusive Game-Making Club
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    Chapter 12 Game Making and Coding Fluency in a Primary Computing Context
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    Chapter 13 The Problem with Programming: An Overview
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    Chapter 14 Expanding Teacher Capacity and Student Engagement in Digital Literacies in the Primary Classroom: An Informal Explorative Reflection
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    Chapter 15 Why and How to Teach Physical Computing: Research and Practice in Computer Science Education at Secondary Schools
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    Chapter 16 Coding Across the Curriculum: Challenges for Non-specialist Teachers
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    Chapter 17 Teaching High School Students Artificial Intelligence by Programming Chatbots
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    Chapter 18 Teaching Coding and Computational Thinking with Model Train Robotics: Social Factors That Motivate Students to Learn Programming
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    Chapter 19 Initial Steps in Teaching Python at Lower Secondary School Using the Platform Codeboard.io
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    Chapter 20 Creating Mobile Applications with App Inventor Adopting Computational Action
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    Chapter 21 Learning Computational Thinking in Secondary School (Year 8) in Germany in International Comparison: Results from ICILS 2018
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    Chapter 22 Computational Thinking in Pre-vocational Education: A Focus on Coding Unplugged
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    Chapter 23 A Case of Girls Building Robots or Robots Building the Girls?
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    Chapter 24 Applying Hybrid Programming in High Schools: An Empirical Study Analysing Teachers’ Opinions
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    Chapter 25 Hybrid VR Programming: Extending the Notional Machine for C++
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    Chapter 26 Cognitive Influences on Learning Programming
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    Chapter 27 Where Next for Coding Coding in Schools?
Attention for Chapter 11: Supporting Primary Students with Disabilities and Neurological Differences in Developing Digital Thinking Skills Through an Inclusive Game-Making Club
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Chapter title
Supporting Primary Students with Disabilities and Neurological Differences in Developing Digital Thinking Skills Through an Inclusive Game-Making Club
Chapter number 11
Book title
Teaching Coding in K-12 Schools
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-21970-2_11
Book ISBNs
978-3-03-121969-6, 978-3-03-121970-2
Authors

Harrison, Matthew

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 15 100%

Demographic breakdown

Readers by professional status Count As %
Professor > Associate Professor 2 13%
Unspecified 1 7%
Researcher 1 7%
Lecturer 1 7%
Unknown 10 67%
Readers by discipline Count As %
Arts and Humanities 1 7%
Unspecified 1 7%
Business, Management and Accounting 1 7%
Computer Science 1 7%
Social Sciences 1 7%
Other 0 0%
Unknown 10 67%