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Springer Handbook of Augmented Reality

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Table of Contents

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    Book Overview
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    Chapter 1 Fundamentals of All the Realities: Virtual, Augmented, Mediated, Multimediated, and Beyond
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    Chapter 2 History of Augmented Reality
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    Chapter 3 Principles of Object Tracking and Mapping
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    Chapter 4 3D Object and Hand Pose Estimation
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    Chapter 5 Mixed Reality Interaction Techniques
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    Chapter 6 Interaction with AI-Controlled Characters in AR Worlds
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    Chapter 7 Privacy and Security Issues and Solutions for Mixed Reality Applications
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    Chapter 8 The Optics of Augmented Reality Displays
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    Chapter 9 Tracking Systems: Calibration, Hardware, and Peripherals
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    Chapter 10 Embodied Interaction on Constrained Interfaces for Augmented Reality
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    Chapter 11 Networking and Cyber Foraging for Mobile Augmented Reality
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    Chapter 12 Augmented Reality in Arts Education
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    Chapter 13 Augmented Reality’s Application in Education and Training
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    Chapter 14 Augmented Reality in Sports and Physical Education
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    Chapter 15 Potentiating Learning Through Augmented Reality and Serious Games
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    Chapter 16 Augmented Reality for Cultural Heritage
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    Chapter 17 Augmented Reality in Holocaust Museums and Memorials
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    Chapter 18 Augmented Reality into Live Theatrical Performance
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    Chapter 19 How do Tourists Evaluate Augmented Reality Services? Segmentation, Awareness, Devices and Marketing Use Cases
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    Chapter 20 Augmented Reality Uses and Applications in Aerospace and Aviation
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    Chapter 21 Augmented Reality for Building Maintenance and Operation
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    Chapter 22 An Augmented Reality Platform for Interactive Finite Element Analysis
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    Chapter 23 Augmented Reality in Maintenance: A Review of the State-of-the-Art and Future Challenges
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    Chapter 24 Augmented Reality for Maintenance and Repair
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    Chapter 25 Augmented Reality for Naval Domains
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    Chapter 26 Augmented and Mixed Reality for Shipbuilding
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    Chapter 27 Augmented Reality for Remote Assistance (ARRA)
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    Chapter 28 Augmented Reality for Computer-Guided Interventions
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    Chapter 29 Youth and Augmented Reality
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    Chapter 30 Augmented Reality-Assisted Healthcare Exercising Systems
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    Chapter 31 Augmented Reality for Cognitive Impairments
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    Chapter 32 The Augmented Reality Internet of Things: Opportunities of Embodied Interactions in Transreality
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    Chapter 33 Convergence of IoT and Augmented Reality
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    Chapter 34 Digital Twin and Extended Reality: Strategic Approach and Practical Implementation
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    Chapter 35 Digital Twins as Foundation for Augmented Reality Applications in Aerospace
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Title
Springer Handbook of Augmented Reality
Published by
Springer International Publishing, February 2022
DOI 10.1007/978-3-030-67822-7
ISBNs
978-3-03-067821-0, 978-3-03-067822-7
Editors

Nee, Andrew Yeh Ching, Ong, Soh Khim

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