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Mendeley readers
Chapter title |
Game-Based Learning: A Push for Introducing a C(Classroom)-MORPG
|
---|---|
Chapter number | 63 |
Book title |
Trends and Applications in Information Systems and Technologies
|
Published by |
Springer, Cham, January 2021
|
DOI | 10.1007/978-3-030-72660-7_63 |
Book ISBNs |
978-3-03-072659-1, 978-3-03-072660-7
|
Authors |
Nunes, Eduardo, Cruz, Mário |
Mendeley readers
The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 32 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 4 | 13% |
Student > Master | 2 | 6% |
Lecturer > Senior Lecturer | 1 | 3% |
Unspecified | 1 | 3% |
Student > Bachelor | 1 | 3% |
Other | 3 | 9% |
Unknown | 20 | 63% |
Readers by discipline | Count | As % |
---|---|---|
Mathematics | 3 | 9% |
Social Sciences | 3 | 9% |
Unspecified | 1 | 3% |
Arts and Humanities | 1 | 3% |
Computer Science | 1 | 3% |
Other | 3 | 9% |
Unknown | 20 | 63% |