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Timeline
X Demographics
Mendeley readers
Chapter title |
Business Model for Indie Studios in Game Software Ecosystems
|
---|---|
Chapter number | 3 |
Book title |
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
|
Published by |
Springer, Cham, January 2023
|
DOI | 10.1007/978-3-031-27639-2_3 |
Book ISBNs |
978-3-03-127638-5, 978-3-03-127639-2
|
Authors |
Xavier, Bruno, Viana, Davi, Santos, Rodrigo |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Science communicators (journalists, bloggers, editors) | 1 | 50% |
Scientists | 1 | 50% |
Mendeley readers
The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 6 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 2 | 33% |
Student > Ph. D. Student | 1 | 17% |
Unknown | 3 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 2 | 33% |
Economics, Econometrics and Finance | 1 | 17% |
Unknown | 3 | 50% |