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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Overview of attention for book
Attention for Chapter 11: Nine Challenges for Immersive Entertainment
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3 Mendeley
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Chapter title
Nine Challenges for Immersive Entertainment
Chapter number 11
Book title
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
Published by
Springer, Cham, January 2023
DOI 10.1007/978-3-031-27639-2_11
Book ISBNs
978-3-03-127638-5, 978-3-03-127639-2
Authors

Lages, Wallace Santos

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 33%
Unknown 2 67%
Readers by discipline Count As %
Psychology 1 33%
Unknown 2 67%