↓ Skip to main content

Cognitive Training

Overview of attention for book
Attention for Chapter 11: Video Game Training and Effects on Executive Functions
Altmetric Badge

Citations

dimensions_citation
57 Dimensions

Readers on

mendeley
21 Mendeley
citeulike
1 CiteULike
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Video Game Training and Effects on Executive Functions
Chapter number 11
Book title
Cognitive Training
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42662-4_11
Book ISBNs
978-3-31-942660-0, 978-3-31-942662-4
Authors

Tilo Strobach, Torsten Schubert

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 21 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 33%
Other 2 10%
Student > Master 2 10%
Lecturer 2 10%
Librarian 1 5%
Other 3 14%
Unknown 4 19%
Readers by discipline Count As %
Psychology 8 38%
Neuroscience 2 10%
Medicine and Dentistry 2 10%
Nursing and Health Professions 1 5%
Decision Sciences 1 5%
Other 3 14%
Unknown 4 19%