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Mendeley readers
Chapter title |
Gamification Analytics—Methods and Tools for Monitoring and Adapting Gamification Designs
|
---|---|
Chapter number | 3 |
Book title |
Gamification
|
Published in |
Progress in IS, October 2016
|
DOI | 10.1007/978-3-319-45557-0_3 |
Book ISBNs |
978-3-31-945555-6, 978-3-31-945557-0
|
Authors |
Benjamin Heilbrunn, Philipp Herzig, Alexander Schill |
Editors |
Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann |
Mendeley readers
The data shown below were compiled from readership statistics for 57 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 57 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 11 | 19% |
Student > Master | 11 | 19% |
Student > Bachelor | 4 | 7% |
Professor > Associate Professor | 3 | 5% |
Student > Doctoral Student | 3 | 5% |
Other | 9 | 16% |
Unknown | 16 | 28% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 21 | 37% |
Business, Management and Accounting | 4 | 7% |
Engineering | 3 | 5% |
Social Sciences | 2 | 4% |
Psychology | 2 | 4% |
Other | 9 | 16% |
Unknown | 16 | 28% |