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Gamification

Overview of attention for book
Attention for Chapter 3: Gamification Analytics—Methods and Tools for Monitoring and Adapting Gamification Designs
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Citations

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57 Mendeley
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Chapter title
Gamification Analytics—Methods and Tools for Monitoring and Adapting Gamification Designs
Chapter number 3
Book title
Gamification
Published in
Progress in IS, October 2016
DOI 10.1007/978-3-319-45557-0_3
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Benjamin Heilbrunn, Philipp Herzig, Alexander Schill

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 57 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 57 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 11 19%
Student > Master 11 19%
Student > Bachelor 4 7%
Professor > Associate Professor 3 5%
Student > Doctoral Student 3 5%
Other 9 16%
Unknown 16 28%
Readers by discipline Count As %
Computer Science 21 37%
Business, Management and Accounting 4 7%
Engineering 3 5%
Social Sciences 2 4%
Psychology 2 4%
Other 9 16%
Unknown 16 28%