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Mendeley readers
Chapter title |
Boundaries of Open Innovation and Games
|
---|---|
Chapter number | 6 |
Book title |
Gamification
|
Published by |
Springer International Publishing, October 2016
|
DOI | 10.1007/978-3-319-45557-0_6 |
Book ISBNs |
978-3-31-945555-6, 978-3-31-945557-0
|
Authors |
Maximilian Witt |
Editors |
Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann |
Mendeley readers
The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 18 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 3 | 17% |
Student > Bachelor | 3 | 17% |
Student > Doctoral Student | 2 | 11% |
Student > Master | 2 | 11% |
Professor | 1 | 6% |
Other | 3 | 17% |
Unknown | 4 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 6 | 33% |
Computer Science | 4 | 22% |
Arts and Humanities | 2 | 11% |
Mathematics | 1 | 6% |
Environmental Science | 1 | 6% |
Other | 1 | 6% |
Unknown | 3 | 17% |