↓ Skip to main content

Gamification

Overview of attention for book
Attention for Chapter 3: Gamification Analytics—Methods and Tools for Monitoring and Adapting Gamification Designs
Altmetric Badge

Citations

dimensions_citation
54 Dimensions

Readers on

mendeley
56 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Gamification Analytics—Methods and Tools for Monitoring and Adapting Gamification Designs
Chapter number 3
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_3
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Benjamin Heilbrunn, Philipp Herzig, Alexander Schill

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 56 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 56 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 11 20%
Student > Master 11 20%
Student > Bachelor 4 7%
Student > Doctoral Student 3 5%
Professor > Associate Professor 3 5%
Other 8 14%
Unknown 16 29%
Readers by discipline Count As %
Computer Science 21 38%
Business, Management and Accounting 4 7%
Engineering 3 5%
Psychology 2 4%
Arts and Humanities 2 4%
Other 8 14%
Unknown 16 29%