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Mendeley readers
Chapter title |
Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification
|
---|---|
Chapter number | 9 |
Book title |
Gamification
|
Published by |
Springer International Publishing, October 2016
|
DOI | 10.1007/978-3-319-45557-0_9 |
Book ISBNs |
978-3-31-945555-6, 978-3-31-945557-0
|
Authors |
Fabiano Dalpiaz, Remco Snijders, Sjaak Brinkkemper, Mahmood Hosseini, Alimohammad Shahri, Raian Ali |
Editors |
Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann |
Mendeley readers
The data shown below were compiled from readership statistics for 88 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Netherlands | 1 | 1% |
Unknown | 87 | 99% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 21 | 24% |
Student > Ph. D. Student | 10 | 11% |
Student > Bachelor | 8 | 9% |
Professor | 7 | 8% |
Student > Doctoral Student | 5 | 6% |
Other | 13 | 15% |
Unknown | 24 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 33 | 38% |
Arts and Humanities | 5 | 6% |
Engineering | 5 | 6% |
Business, Management and Accounting | 5 | 6% |
Social Sciences | 4 | 5% |
Other | 9 | 10% |
Unknown | 27 | 31% |