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Mendeley readers
Chapter title |
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming
|
---|---|
Chapter number | 13 |
Book title |
Entertainment Computing - ICEC 2016
|
Published in |
Lecture notes in computer science, September 2016
|
DOI | 10.1007/978-3-319-46100-7_13 |
Book ISBNs |
978-3-31-946099-4, 978-3-31-946100-7
|
Authors |
Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong, Hajimu Iida |
Editors |
Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang |
Mendeley readers
The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 9 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 1 | 11% |
Professor > Associate Professor | 1 | 11% |
Student > Bachelor | 1 | 11% |
Researcher | 1 | 11% |
Unknown | 5 | 56% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 22% |
Business, Management and Accounting | 1 | 11% |
Unknown | 6 | 67% |