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Mendeley readers
Chapter title |
Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners
|
---|---|
Chapter number | 6 |
Book title |
Entertainment Computing - ICEC 2016
|
Published in |
Lecture notes in computer science, September 2016
|
DOI | 10.1007/978-3-319-46100-7_6 |
Book ISBNs |
978-3-31-946099-4, 978-3-31-946100-7
|
Authors |
Ralf Schmidt, Mirco Zick, Burkhard Schmidt, Maic Masuch |
Editors |
Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, Hyun-Seung Yang |
Mendeley readers
The data shown below were compiled from readership statistics for 37 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 3% |
Unknown | 36 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 19% |
Student > Ph. D. Student | 6 | 16% |
Professor | 3 | 8% |
Student > Doctoral Student | 3 | 8% |
Student > Bachelor | 3 | 8% |
Other | 5 | 14% |
Unknown | 10 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 22% |
Psychology | 4 | 11% |
Business, Management and Accounting | 4 | 11% |
Engineering | 3 | 8% |
Unspecified | 1 | 3% |
Other | 5 | 14% |
Unknown | 12 | 32% |