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Mendeley readers
Chapter title |
Experiential Artefact for Cross-Cultural Learning in Business Games: First Results
|
---|---|
Chapter number | 18 |
Book title |
Simulation and Gaming in the Network Society
|
Published by |
Springer Singapore, January 2016
|
DOI | 10.1007/978-981-10-0575-6_18 |
Book ISBNs |
978-9-81-100574-9, 978-9-81-100575-6
|
Authors |
Luiz Antonio Titton, Jose Dutra de Oliveira-Neto |
Editors |
Toshiyuki Kaneda, Hidehiko Kanegae, Yusuke Toyoda, Paola Rizzi |
Mendeley readers
The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 6 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 33% |
Student > Doctoral Student | 1 | 17% |
Student > Bachelor | 1 | 17% |
Unknown | 2 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Biochemistry, Genetics and Molecular Biology | 1 | 17% |
Business, Management and Accounting | 1 | 17% |
Medicine and Dentistry | 1 | 17% |
Unknown | 3 | 50% |