↓ Skip to main content

Computers Helping People with Special Needs

Overview of attention for book
Cover of 'Computers Helping People with Special Needs'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 User Centered Design and User Participation in Inclusive R&D
  3. Altmetric Badge
    Chapter 2 My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
  4. Altmetric Badge
    Chapter 3 What Do Older People Actually Want from Their Robots?
  5. Altmetric Badge
    Chapter 4 Accessibility of Block-Based Introductory Programming Languages and a Tangible Programming Tool Prototype
  6. Altmetric Badge
    Chapter 5 Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities
  7. Altmetric Badge
    Chapter 6 IPAR-UCD – Inclusive Participation of Users with Cognitive Disabilities in Software Development
  8. Altmetric Badge
    Chapter 7 Artificial Intelligence, Accessible and Assistive Technologies
  9. Altmetric Badge
    Chapter 8 AI and Global AAC Symbol Communication
  10. Altmetric Badge
    Chapter 9 Can a Web Accessibility Checker Be Enhanced by the Use of AI?
  11. Altmetric Badge
    Chapter 10 Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques
  12. Altmetric Badge
    Chapter 11 Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention
  13. Altmetric Badge
    Chapter 12 Karaton: An Example of AI Integration Within a Literacy App
  14. Altmetric Badge
    Chapter 13 Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People
  15. Altmetric Badge
    Chapter 14 IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding
  16. Altmetric Badge
    Chapter 15 XR Accessibility – Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments
  17. Altmetric Badge
    Chapter 16 Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities
  18. Altmetric Badge
    Chapter 17 Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System
  19. Altmetric Badge
    Chapter 18 An Immersive Virtual Reality Exergame for People with Parkinson’s Disease
  20. Altmetric Badge
    Chapter 19 Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information
  21. Altmetric Badge
    Chapter 20 Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers
  22. Altmetric Badge
    Chapter 21 Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and Their Activities
  23. Altmetric Badge
    Chapter 22 Motiv’Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-stroke Hemiparetic Patients
  24. Altmetric Badge
    Chapter 23 Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients
  25. Altmetric Badge
    Chapter 24 Serious and Fun Games
  26. Altmetric Badge
    Chapter 25 A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People
  27. Altmetric Badge
    Chapter 26 Accessibility of Mobile Card Games
  28. Altmetric Badge
    Chapter 27 Developing a Serious Game for Children with Diabetes
  29. Altmetric Badge
    Chapter 28 An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
  30. Altmetric Badge
    Chapter 29 Large Scale Web Accessibility Observatories
  31. Altmetric Badge
    Chapter 30 Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs
  32. Altmetric Badge
    Chapter 31 Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages
  33. Altmetric Badge
    Chapter 32 Towards Cross Assessment of Physical and Digital Accessibility
  34. Altmetric Badge
    Chapter 33 Requirements for Large Scale Web Accessibility Evaluation
  35. Altmetric Badge
    Chapter 34 STS on Accessible and Inclusive Digital Publishing
  36. Altmetric Badge
    Chapter 35 How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
  37. Altmetric Badge
    Chapter 36 Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging
  38. Altmetric Badge
    Chapter 37 A Series of Simple Processing Tools for PDF Files for People with Print Disabilities
  39. Altmetric Badge
    Chapter 38 Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks
  40. Altmetric Badge
    Chapter 39 A Multi-site Collaborative Sampling for Web Accessibility Evaluation
  41. Altmetric Badge
    Chapter 40 An Overview of the New 8-Dots Arabic Braille Coding System
  42. Altmetric Badge
    Chapter 41 Image-Based Recognition of Braille Using Neural Networks on Mobile Devices
  43. Altmetric Badge
    Chapter 42 Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision
  44. Altmetric Badge
    Chapter 43 Numeric Key Programming: Programmable Robot Kit for both Visually Impaired and Sighted Elementary School Students
  45. Altmetric Badge
    Chapter 44 AUDiaL: A Natural Language Interface to Make Statistical Charts Accessible to Blind Persons
  46. Altmetric Badge
    Chapter 45 EuroMath: A Web-Based Platform for Teaching of Accessible Mathematics
  47. Altmetric Badge
    Chapter 46 Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School
  48. Altmetric Badge
    Chapter 47 Rainbow Math
  49. Altmetric Badge
    Chapter 48 On Automatic Conversion from E-born PDF into Accessible EPUB3 and Audio-Embedded HTML5
  50. Altmetric Badge
    Chapter 49 Development of Tactile Globe by Additive Manufacturing
  51. Altmetric Badge
    Chapter 50 Touch Explorer: Exploring Digital Maps for Visually Impaired People
  52. Altmetric Badge
    Chapter 51 Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired
  53. Altmetric Badge
    Chapter 52 TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens
  54. Altmetric Badge
    Chapter 53 A Multi-scale Embossed Map Authoring Tool for Indoor Environments
  55. Altmetric Badge
    Chapter 54 A Real-Time Indoor Localization Method with Low-Cost Microwave Doppler Radar Sensors and Particle Filter
  56. Altmetric Badge
    Chapter 55 An Audio-Based 3D Spatial Guidance AR System for Blind Users
  57. Altmetric Badge
    Chapter 56 An Indoor Navigation App Using Computer Vision and Sign Recognition
  58. Altmetric Badge
    Chapter 57 Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique
  59. Altmetric Badge
    Chapter 58 Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired
  60. Altmetric Badge
    Chapter 59 Indoor Query System for the Visually Impaired
  61. Altmetric Badge
    Chapter 60 SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items
Attention for Chapter 28: An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
Altmetric Badge

Citations

dimensions_citation
1 Dimensions

Readers on

mendeley
41 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
Chapter number 28
Book title
Computers Helping People with Special Needs
Published by
Springer, Cham, September 2020
DOI 10.1007/978-3-030-58796-3_28
Book ISBNs
978-3-03-058795-6, 978-3-03-058796-3
Authors

Anna Nishchyk, Wim Geentjens, Alejandro Medina, Marie Klein, Weiqin Chen, Nishchyk, Anna, Geentjens, Wim, Medina, Alejandro, Klein, Marie, Chen, Weiqin

Timeline

Login to access the full chart related to this output.

If you don’t have an account, click here to discover Explorer

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 41 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 6 15%
Student > Master 6 15%
Student > Bachelor 3 7%
Other 2 5%
Lecturer 2 5%
Other 5 12%
Unknown 17 41%
Readers by discipline Count As %
Computer Science 4 10%
Arts and Humanities 3 7%
Engineering 3 7%
Nursing and Health Professions 3 7%
Unspecified 2 5%
Other 7 17%
Unknown 19 46%