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Computers Helping People with Special Needs

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Cover of 'Computers Helping People with Special Needs'

Table of Contents

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    Book Overview
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    Chapter 1 User Centered Design and User Participation in Inclusive R&D
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    Chapter 2 My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
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    Chapter 3 What Do Older People Actually Want from Their Robots?
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    Chapter 4 Accessibility of Block-Based Introductory Programming Languages and a Tangible Programming Tool Prototype
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    Chapter 5 Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities
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    Chapter 6 IPAR-UCD – Inclusive Participation of Users with Cognitive Disabilities in Software Development
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    Chapter 7 Artificial Intelligence, Accessible and Assistive Technologies
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    Chapter 8 AI and Global AAC Symbol Communication
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    Chapter 9 Can a Web Accessibility Checker Be Enhanced by the Use of AI?
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    Chapter 10 Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques
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    Chapter 11 Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention
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    Chapter 12 Karaton: An Example of AI Integration Within a Literacy App
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    Chapter 13 Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People
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    Chapter 14 IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding
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    Chapter 15 XR Accessibility – Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments
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    Chapter 16 Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities
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    Chapter 17 Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System
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    Chapter 18 An Immersive Virtual Reality Exergame for People with Parkinson’s Disease
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    Chapter 19 Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information
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    Chapter 20 Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers
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    Chapter 21 Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and Their Activities
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    Chapter 22 Motiv’Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-stroke Hemiparetic Patients
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    Chapter 23 Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients
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    Chapter 24 Serious and Fun Games
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    Chapter 25 A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People
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    Chapter 26 Accessibility of Mobile Card Games
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    Chapter 27 Developing a Serious Game for Children with Diabetes
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    Chapter 28 An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home
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    Chapter 29 Large Scale Web Accessibility Observatories
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    Chapter 30 Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs
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    Chapter 31 Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages
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    Chapter 32 Towards Cross Assessment of Physical and Digital Accessibility
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    Chapter 33 Requirements for Large Scale Web Accessibility Evaluation
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    Chapter 34 STS on Accessible and Inclusive Digital Publishing
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    Chapter 35 How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
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    Chapter 36 Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging
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    Chapter 37 A Series of Simple Processing Tools for PDF Files for People with Print Disabilities
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    Chapter 38 Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks
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    Chapter 39 A Multi-site Collaborative Sampling for Web Accessibility Evaluation
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    Chapter 40 An Overview of the New 8-Dots Arabic Braille Coding System
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    Chapter 41 Image-Based Recognition of Braille Using Neural Networks on Mobile Devices
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    Chapter 42 Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision
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    Chapter 43 Numeric Key Programming: Programmable Robot Kit for both Visually Impaired and Sighted Elementary School Students
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    Chapter 44 AUDiaL: A Natural Language Interface to Make Statistical Charts Accessible to Blind Persons
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    Chapter 45 EuroMath: A Web-Based Platform for Teaching of Accessible Mathematics
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    Chapter 46 Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School
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    Chapter 47 Rainbow Math
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    Chapter 48 On Automatic Conversion from E-born PDF into Accessible EPUB3 and Audio-Embedded HTML5
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    Chapter 49 Development of Tactile Globe by Additive Manufacturing
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    Chapter 50 Touch Explorer: Exploring Digital Maps for Visually Impaired People
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    Chapter 51 Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired
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    Chapter 52 TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens
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    Chapter 53 A Multi-scale Embossed Map Authoring Tool for Indoor Environments
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    Chapter 54 A Real-Time Indoor Localization Method with Low-Cost Microwave Doppler Radar Sensors and Particle Filter
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    Chapter 55 An Audio-Based 3D Spatial Guidance AR System for Blind Users
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    Chapter 56 An Indoor Navigation App Using Computer Vision and Sign Recognition
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    Chapter 57 Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique
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    Chapter 58 Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired
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    Chapter 59 Indoor Query System for the Visually Impaired
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    Chapter 60 SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items
Attention for Chapter 54: A Real-Time Indoor Localization Method with Low-Cost Microwave Doppler Radar Sensors and Particle Filter
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Chapter title
A Real-Time Indoor Localization Method with Low-Cost Microwave Doppler Radar Sensors and Particle Filter
Chapter number 54
Book title
Computers Helping People with Special Needs
Published by
Springer, Cham, September 2020
DOI 10.1007/978-3-030-58796-3_54
Book ISBNs
978-3-03-058795-6, 978-3-03-058796-3
Authors

Sylvain Ferrand, François Alouges, Matthieu Aussal, Ferrand, Sylvain, Alouges, François, Aussal, Matthieu

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 1 25%
Lecturer > Senior Lecturer 1 25%
Student > Master 1 25%
Unknown 1 25%
Readers by discipline Count As %
Computer Science 3 75%
Unknown 1 25%