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Augmented Reality, Virtual Reality, and Computer Graphics

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Cover of 'Augmented Reality, Virtual Reality, and Computer Graphics'

Table of Contents

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    Book Overview
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    Chapter 1 How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality
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    Chapter 2 Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game
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    Chapter 3 Procedural Content Generation via Machine Learning in 2D Indoor Scene
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    Chapter 4 Keeping It Real!
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    Chapter 5 GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
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    Chapter 6 Alert Characterization by Non-expert Users in a Cybersecurity Virtual Environment: A Usability Study
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    Chapter 7 A Driving Simulator Study Exploring the Effect of Different Mental Models on ADAS System Effectiveness
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    Chapter 8 Virtual Reality vs Pancake Environments: A Comparison of Interaction on Immersive and Traditional Screens
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    Chapter 9 VR Interface for Designing Multi-view-Camera Layout in a Large-Scale Space
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    Chapter 10 Collaboration in Virtual and Augmented Reality: A Systematic Overview
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    Chapter 11 A User Experience Questionnaire for VR Locomotion: Formulation and Preliminary Evaluation
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    Chapter 12 Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at Home
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    Chapter 13 Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments
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    Chapter 14 Considering User Experience Parameters in the Evaluation of VR Serious Games
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    Chapter 15 Virtual Reality Technologies as a Tool for Development of Physics Learning Educational Complex
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    Chapter 16 Evaluating the Effect of Reinforcement Haptics on Motor Learning and Cognitive Workload in Driver Training
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    Chapter 17 Using Augmented Reality to Train Flow Patterns for Pilot Students - An Explorative Study
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    Chapter 18 Scalable Integration of Image and Face Based Augmented Reality
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    Chapter 19 Usability of an Input Modality for AR
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    Chapter 20 State of the Art of Non-vision-Based Localization Technologies for AR in Facility Management
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    Chapter 21 AI4AR: An AI-Based Mobile Application for the Automatic Generation of AR Contents
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    Chapter 22 AR-Based Visual Aids for sUAS Operations in Security Sensitive Areas
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    Chapter 23 Global-Map-Registered Local Visual Odometry Using On-the-Fly Pose Graph Updates
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    Chapter 24 Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments
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    Chapter 25 Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device
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    Chapter 26 A Glasses-Based Holographic Tabletop for Collaborative Monitoring of Aerial Missions
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    Chapter 27 A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR Technology
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    Chapter 28 Photogrammetric 3D Reconstruction of Small Objects for a Real-Time Fruition
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    Chapter 29 Adaptive Detection of Single-Color Marker with WebGL
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    Chapter 30 Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences
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    Chapter 31 3D Dynamic Hand Gestures Recognition Using the Leap Motion Sensor and Convolutional Neural Networks
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    Chapter 32 RGB-D Image Inpainting Using Generative Adversarial Network with a Late Fusion Approach
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    Chapter 33 3D Radial Layout for Centrality Visualization in Graphs
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    Chapter 34 A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality
Attention for Chapter 28: Photogrammetric 3D Reconstruction of Small Objects for a Real-Time Fruition
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Chapter title
Photogrammetric 3D Reconstruction of Small Objects for a Real-Time Fruition
Chapter number 28
Book title
Augmented Reality, Virtual Reality, and Computer Graphics
Published by
Springer, Cham, September 2020
DOI 10.1007/978-3-030-58465-8_28
Book ISBNs
978-3-03-058464-1, 978-3-03-058465-8
Authors

Lucio Tommaso De Paolis, Valerio De Luca, Carola Gatto, Giovanni D’Errico, Giovanna Ilenia Paladini, De Paolis, Lucio Tommaso, De Luca, Valerio, Gatto, Carola, D’Errico, Giovanni, Paladini, Giovanna Ilenia

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 28 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 4 14%
Student > Master 3 11%
Student > Bachelor 3 11%
Professor 2 7%
Lecturer 1 4%
Other 5 18%
Unknown 10 36%
Readers by discipline Count As %
Engineering 8 29%
Computer Science 4 14%
Arts and Humanities 1 4%
Unspecified 1 4%
Agricultural and Biological Sciences 1 4%
Other 2 7%
Unknown 11 39%