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Mendeley readers
Chapter title |
Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game
|
---|---|
Chapter number | 2 |
Book title |
Augmented Reality, Virtual Reality, and Computer Graphics
|
Published by |
Springer, Cham, September 2020
|
DOI | 10.1007/978-3-030-58465-8_2 |
Book ISBNs |
978-3-03-058464-1, 978-3-03-058465-8
|
Authors |
Anders Hansen, Kirstine Bundgaard Larsen, Helene Høgh Nielsen, Miroslav Kalinov Sokolov, Martin Kraus |
Mendeley readers
The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 20 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 10% |
Student > Bachelor | 1 | 5% |
Librarian | 1 | 5% |
Student > Ph. D. Student | 1 | 5% |
Professor > Associate Professor | 1 | 5% |
Other | 0 | 0% |
Unknown | 14 | 70% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 2 | 10% |
Computer Science | 1 | 5% |
Social Sciences | 1 | 5% |
Engineering | 1 | 5% |
Design | 1 | 5% |
Other | 0 | 0% |
Unknown | 14 | 70% |