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Mendeley readers
Chapter title |
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments
|
---|---|
Chapter number | 13 |
Book title |
Augmented Reality, Virtual Reality, and Computer Graphics
|
Published by |
Springer, Cham, September 2020
|
DOI | 10.1007/978-3-030-58465-8_13 |
Book ISBNs |
978-3-03-058464-1, 978-3-03-058465-8
|
Authors |
Riccardo Galdieri, Mata Haggis-Burridge, Thomas Buijtenweg, Marcello Carrozzino |
Mendeley readers
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 13 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Other | 2 | 15% |
Student > Bachelor | 2 | 15% |
Student > Ph. D. Student | 2 | 15% |
Professor | 1 | 8% |
Student > Postgraduate | 1 | 8% |
Other | 0 | 0% |
Unknown | 5 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 31% |
Engineering | 3 | 23% |
Psychology | 1 | 8% |
Unknown | 5 | 38% |