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Augmented Reality, Virtual Reality, and Computer Graphics

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Cover of 'Augmented Reality, Virtual Reality, and Computer Graphics'

Table of Contents

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    Book Overview
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    Chapter 1 Technologies to Support Tourism Innovation and Cultural Heritage: Development of an Immersive Virtual Reality Application
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    Chapter 2 An Augmented Reality Tour Creator for Museums with Dynamic Asset Collections
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    Chapter 3 Interactive Archaeological Storytelling: Using Immersive Technologies to Visit the Ancient Site of Roca Vecchia (Lecce, ITA)
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    Chapter 4 Promoting Awareness on Sustainable Behavior Through an AR-Based Art Gallery
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    Chapter 5 Voice Interaction with Artworks via Indoor Localization: A Vocal Museum
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    Chapter 6 Walk Through a Virtual Museum with Binocular Stereo Effect and Spherical Panorama Views Based on Image Rendering Carried by Tracked Robot
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    Chapter 7 The Past Has Ears (PHE): XR Explorations of Acoustic Spaces as Cultural Heritage
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    Chapter 8 Virtual Reality to Stimulate Cognitive Behavior of Alzheimer’s and Dementia Patients
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    Chapter 9 Dynamic Cutting of a Meshless Model for Interactive Surgery Simulation
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    Chapter 10 Virtually Alone
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    Chapter 11 XR-Based Mindfulness and Art Therapy: Facing the Psychological Impact of Covid-19 Emergency
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    Chapter 12 Vestibular Damage Assessment and Therapy Using Virtual Reality
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    Chapter 13 The Feasibility of Augmented Reality as a Support Tool for Motor Rehabilitation
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    Chapter 14 Parametric Design for Online User Customization of 3D Printed Assistive Technology for Rheumatic Diseases
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    Chapter 15 Augmented Reality to Increase Interaction and Participation: A Case Study of Undergraduate Students in Mathematics Class
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    Chapter 16 A Content Creation Tool for AR/VR Applications in Education: The ScoolAR Framework
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    Chapter 17 A Framework for Educational and Training Immersive Virtual Reality Experiences
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    Chapter 18 Augmented Reality Smart Glasses in the Workplace: Safety and Security in the Fourth Industrial Revolution Era
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    Chapter 19 Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications
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    Chapter 20 Industrial Training Platform Using Augmented Reality for Instrumentation Commissioning
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    Chapter 21 AugmenTech: The Usability Evaluation of an AR System for Maintenance in Industry
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    Chapter 22 WAAT: A Workstation AR Authoring Tool for Industry 4.0
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    Chapter 23 Cinematic Space in Virtual Production
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    Chapter 24 Augmented Reality Application in Manufacturing Industry: Maintenance and Non-destructive Testing (NDT) Use Cases
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    Chapter 25 Industrial Control Robot Based on Augmented Reality and IoT Protocol
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    Chapter 26 Generating Synthetic Point Clouds of Sewer Networks: An Initial Investigation
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Title
Augmented Reality, Virtual Reality, and Computer Graphics
Published by
Springer International Publishing, November 2020
DOI 10.1007/978-3-030-58468-9
ISBNs
978-3-03-058467-2, 978-3-03-058468-9
Editors

De Paolis, Lucio Tommaso, Bourdot, Patrick

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