Design, User Experience, and Usability. Design for Contemporary Interactive Environments
Springer International Publishing
Chapter title |
Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion
|
---|---|
Chapter number | 30 |
Book title |
Design, User Experience, and Usability. Design for Contemporary Interactive Environments
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-49760-6_30 |
Book ISBNs |
978-3-03-049759-0, 978-3-03-049760-6
|
Authors |
Willyan Dworak, Ernesto Filgueiras, João Valente, Dworak, Willyan, Filgueiras, Ernesto, Valente, João |
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 20% |
Researcher | 2 | 20% |
Professor | 1 | 10% |
Student > Master | 1 | 10% |
Unknown | 4 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 10% |
Computer Science | 1 | 10% |
Engineering | 1 | 10% |
Design | 1 | 10% |
Unknown | 6 | 60% |