Design, User Experience, and Usability. Design for Contemporary Interactive Environments
Springer International Publishing
Chapter title |
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
|
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Chapter number | 36 |
Book title |
Design, User Experience, and Usability. Design for Contemporary Interactive Environments
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-49760-6_36 |
Book ISBNs |
978-3-03-049759-0, 978-3-03-049760-6
|
Authors |
Eulerson Rodrigues, Ernesto Filgueiras, Rodrigues, Eulerson, Filgueiras, Ernesto |
Country | Count | As % |
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Unknown | 1 | 100% |
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Other | 1 | 10% |
Student > Doctoral Student | 1 | 10% |
Student > Bachelor | 1 | 10% |
Professor | 1 | 10% |
Student > Master | 1 | 10% |
Other | 0 | 0% |
Unknown | 5 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 2 | 20% |
Chemical Engineering | 1 | 10% |
Computer Science | 1 | 10% |
Psychology | 1 | 10% |
Unknown | 5 | 50% |