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Design, User Experience, and Usability. Design for Contemporary Interactive Environments

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Cover of 'Design, User Experience, and Usability. Design for Contemporary Interactive Environments'

Table of Contents

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    Book Overview
  2. Altmetric Badge
    Chapter 1 Recommendation Systems and Machine Learning: Mapping the User Experience
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    Chapter 2 Just a Natural Talk? The Rise of Intelligent Personal Assistants and the (Hidden) Legacy of Ubiquitous Computing
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    Chapter 3 Understanding How Visitors Interact with Voice-Based Conversational Systems
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    Chapter 4 What Are People Doing About XAI User Experience? A Survey on AI Explainability Research and Practice
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    Chapter 5 Design for the Decentralized World: Democratization of Blockchain-Based Software Design
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    Chapter 6 Babe: An Experience Sharing Design for Enhancing Fatherhood During Pregnancy
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    Chapter 7 Designing Human-Centered Interactions for Smart Environments Based on Heterogeneous, Interrelated Systems: A User Research Method for the “Age of Services” (URSERVe)
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    Chapter 8 Improving the Usability of Voice User Interfaces: A New Set of Ergonomic Criteria
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    Chapter 9 Dive2Views: A Mobile Camera Application that Dives into Another Device’s Camera View
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    Chapter 10 A Method for Increasing User Engagement with Voice Assistant System
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    Chapter 11 Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study
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    Chapter 12 Flatpack ML: How to Support Designers in Creating a New Generation of Customizable Machine Learning Applications
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    Chapter 13 Speak to Me: Interacting with a Spoken Language Interface
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    Chapter 14 BlueJourney for AI – A Study Beyond Design Thinking to Develop Artificial Intelligence Solutions
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    Chapter 15 Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle
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    Chapter 16 Does the Kindle Conform to Chinese Users’ Usage Habits? A Usability Assessment of the Kindle Paperwhite
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    Chapter 17 Study on Size Coding Identification of Manual Rotary Knob
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    Chapter 18 Effects of the Chinese Character Size, Page Spacing and Scrolling Frequency on Reading Time of Smartphones
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    Chapter 19 Mobile Usability: Review, Classifications and Future Directions
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    Chapter 20 Preliminary Exploration of Interface Design for Senior Citizens: A Study of Smartphone Camera Usage for People Above 50
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    Chapter 21 Evaluating One-Handed Usability of Phablets: A Comparative Study into Turkey’s Leading Food and Grocery Delivery Applications
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    Chapter 22 A Study of Middle-Aged User’s Acceptance in Mandarin Chinese Font Display on Smart Phones
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    Chapter 23 A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations
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    Chapter 24 Usability Assessment of the Camera GR II
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    Chapter 25 Ergonomics Considerations of Usability Test of UAV Handheld Control Unit
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    Chapter 26 Exploring Food Literacy Through the Use of Mobile Apps in the Era of Human-Food Interaction: Kliktag Case
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    Chapter 27 A Usability Testing Comparing Two Mobile Phone Gimbals
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    Chapter 28 Augmented Reality Interface Design to Support Visualisation of ‘Risk Landscapes’
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    Chapter 29 Analyzing the User Experience of Virtual Reality Storytelling with Visual and Aural Stimuli
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    Chapter 30 Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion
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    Chapter 31 A Comparative Usability Analysis of Handheld Game Consoles
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    Chapter 32 Real-Time Interactive Online 3D Graphical User Interface (GUI) Technical Implementation and Usability Test for Architectural Technical Teaching
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    Chapter 33 An Exploration of Low-Fidelity Prototyping Methods for Augmented and Virtual Reality
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    Chapter 34 Other Worlds. When Worldbuilding and Roleplay Feed Speculation
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    Chapter 35 UX Criteria Risk in Digital Product Investment: Literature Review
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    Chapter 36 eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
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    Chapter 37 Spectator Experience Design for AR Sport Events from a Service Design Perspective – Using HADO as an Example
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    Chapter 38 VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum Exhibition
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    Chapter 39 Reflecting on New Approaches for the Design for Behavioural Change Research and Practice: Shaping the Technologies Through Immersive Design Fiction Prototyping
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    Chapter 40 Proposal of Perception Method of Existence of Objects in 3D Space Using Quasi-electrostatic Field
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    Chapter 41 JigsAR: A Mixed Reality System for Supporting the Assembly of Jigsaw Puzzles
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    Chapter 42 Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV
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    Chapter 43 Possibility of Using High-Quality Bow Interface in VAIR Field
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    Chapter 44 Definition of People with Impediments and Universality Evaluation of Public Service in Airport Travel Scenarios
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    Chapter 45 Navigating Through Haptics and Sound: A Non-visual Navigation System to Enhance Urban Bicycling
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    Chapter 46 Understanding Engagement in the Workplace: Studying Operators in Chinese Traffic Control Rooms
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    Chapter 47 Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene
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    Chapter 48 Research on the Influence of Emotional Valence and Road Environment Monotony on Driving Behavior
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    Chapter 49 Research on the Interactive Relations of People with Mobility Difficulties in the Airport Service-Scape
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    Chapter 50 User Research on Digital Consumption Behavior and Design Guidelines in Connecting Vehicle Context
Attention for Chapter 36: eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
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Chapter title
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
Chapter number 36
Book title
Design, User Experience, and Usability. Design for Contemporary Interactive Environments
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-49760-6_36
Book ISBNs
978-3-03-049759-0, 978-3-03-049760-6
Authors

Eulerson Rodrigues, Ernesto Filgueiras, Rodrigues, Eulerson, Filgueiras, Ernesto

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 10 100%

Demographic breakdown

Readers by professional status Count As %
Other 1 10%
Student > Doctoral Student 1 10%
Student > Bachelor 1 10%
Professor 1 10%
Student > Master 1 10%
Other 0 0%
Unknown 5 50%
Readers by discipline Count As %
Arts and Humanities 2 20%
Chemical Engineering 1 10%
Computer Science 1 10%
Psychology 1 10%
Unknown 5 50%