You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Tangible and Casual NFC-Enabled Mobile Games
|
---|---|
Chapter number | 22 |
Book title |
Pervasive Computing
|
Published in |
Lecture notes in computer science, January 2012
|
DOI | 10.1007/978-3-642-31205-2_22 |
Book ISBNs |
978-3-64-231204-5, 978-3-64-231205-2
|
Authors |
Luis F. G. Sarmenta |
Editors |
Judy Kay, Paul Lukowicz, Hideyuki Tokuda, Patrick Olivier, Antonio Krüger |
Mendeley readers
The data shown below were compiled from readership statistics for 48 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 2 | 4% |
Australia | 1 | 2% |
Germany | 1 | 2% |
Finland | 1 | 2% |
Spain | 1 | 2% |
Unknown | 42 | 88% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 16 | 33% |
Student > Master | 13 | 27% |
Researcher | 4 | 8% |
Student > Postgraduate | 4 | 8% |
Student > Doctoral Student | 3 | 6% |
Other | 5 | 10% |
Unknown | 3 | 6% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 26 | 54% |
Engineering | 5 | 10% |
Psychology | 2 | 4% |
Earth and Planetary Sciences | 2 | 4% |
Design | 2 | 4% |
Other | 3 | 6% |
Unknown | 8 | 17% |