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Pervasive Computing

Overview of attention for book
Cover of 'Pervasive Computing'

Table of Contents

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    Book Overview
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    Chapter 1 Personalized Driving Behavior Monitoring and Analysis for Emerging Hybrid Vehicles
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    Chapter 2 Mimic Sensors: Battery-Shaped Sensor Node for Detecting Electrical Events of Handheld Devices
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    Chapter 3 Leveraging Children’s Behavioral Distribution and Singularities in New Interactive Environments: Study in Kindergarten Field Trips
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    Chapter 4 Urban Traffic Modelling and Prediction Using Large Scale Taxi GPS Traces
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    Chapter 5 A Unified Framework for Modeling and Predicting Going-Out Behavior
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    Chapter 6 The Hidden Image of the City: Sensing Community Well-Being from Urban Mobility
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    Chapter 7 Scalable Mining of Common Routes in Mobile Communication Network Traffic Data
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    Chapter 8 Accounting for Energy-Reliant Services within Everyday Life at Home
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    Chapter 9 Smart Blueprints: Automatically Generated Maps of Homes and the Devices Within Them
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    Chapter 10 Hacking the Natural Habitat: An In-the-Wild Study of Smart Homes, Their Development, and the People Who Live in Them
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    Chapter 11 The Design of a Segway AR-Tactile Navigation System
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    Chapter 12 Route Guidance Modality for Elder Driver Navigation
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    Chapter 13 Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces
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    Chapter 14 .NET Gadgeteer: A Platform for Custom Devices
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    Chapter 15 Recognizing Handheld Electrical Device Usage with Hand-Worn Coil of Wire
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    Chapter 16 Self-calibration of RFID Reader Probabilities in a Smart Real-Time Factory
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    Chapter 17 AWESOM: Automatic Discrete Partitioning of Indoor Spaces for WiFi Fingerprinting
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    Chapter 18 Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling
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    Chapter 19 Estimating Position Relation between Two Pedestrians Using Mobile Phones
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    Chapter 20 Clearing a Crowd: Context-Supported Neighbor Positioning for People-Centric Navigation
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    Chapter 21 Paying in Kind for Crowdsourced Work in Developing Regions
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    Chapter 22 Tangible and Casual NFC-Enabled Mobile Games
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    Chapter 23 Big Brother Knows Your Friends: On Privacy of Social Communities in Pervasive Networks
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    Chapter 24 Map-Aware Position Sharing for Location Privacy in Non-trusted Systems
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    Chapter 25 Sense and Sensibility in a Pervasive World
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    Chapter 26 From School Food to Skate Parks in a Few Clicks: Using Public Displays to Bootstrap Civic Engagement of the Young
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    Chapter 27 Increasing Brand Attractiveness and Sales through Social Media Comments on Public Displays – Evidence from a Field Experiment in the Retail Industry
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    Chapter 28 Automatic Description of Context-Altering Services through Observational Learning
Attention for Chapter 6: The Hidden Image of the City: Sensing Community Well-Being from Urban Mobility
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Mentioned by

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1 X user

Citations

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4 Dimensions

Readers on

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109 Mendeley
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3 CiteULike
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Chapter title
The Hidden Image of the City: Sensing Community Well-Being from Urban Mobility
Chapter number 6
Book title
Pervasive Computing
Published in
Lecture notes in computer science, January 2012
DOI 10.1007/978-3-642-31205-2_6
Book ISBNs
978-3-64-231204-5, 978-3-64-231205-2
Authors

Lathia, Neal, Quercia, Daniele, Crowcroft, Jon, Neal Lathia, Daniele Quercia, Jon Crowcroft

Editors

Judy Kay, Paul Lukowicz, Hideyuki Tokuda, Patrick Olivier, Antonio Krüger

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 109 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 5 5%
United States 2 2%
Cyprus 1 <1%
Czechia 1 <1%
Ghana 1 <1%
Belgium 1 <1%
Finland 1 <1%
Unknown 97 89%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 35 32%
Researcher 15 14%
Student > Master 13 12%
Student > Doctoral Student 8 7%
Student > Bachelor 8 7%
Other 19 17%
Unknown 11 10%
Readers by discipline Count As %
Computer Science 48 44%
Social Sciences 8 7%
Medicine and Dentistry 6 6%
Arts and Humanities 5 5%
Engineering 5 5%
Other 18 17%
Unknown 19 17%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 17 July 2014.
All research outputs
#15,303,056
of 22,758,963 outputs
Outputs from Lecture notes in computer science
#4,648
of 8,126 outputs
Outputs of similar age
#163,385
of 244,289 outputs
Outputs of similar age from Lecture notes in computer science
#268
of 490 outputs
Altmetric has tracked 22,758,963 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 244,289 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 21st percentile – i.e., 21% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 490 others from the same source and published within six weeks on either side of this one. This one is in the 22nd percentile – i.e., 22% of its contemporaries scored the same or lower than it.