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X Demographics
Mendeley readers
Chapter title |
Four Pillars of Healthy Escapism in Games: Emotion Regulation, Mood Management, Coping, and Recovery
|
---|---|
Chapter number | 4 |
Book title |
Game User Experience And Player-Centered Design
|
Published by |
Springer, Cham, April 2020
|
DOI | 10.1007/978-3-030-37643-7_4 |
Book ISBNs |
978-3-03-037642-0, 978-3-03-037643-7
|
Authors |
Mehmet Kosa, Ahmet Uysal, Kosa, Mehmet, Uysal, Ahmet |
X Demographics
The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 20% |
United States | 1 | 20% |
Unknown | 3 | 60% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 60% |
Scientists | 2 | 40% |
Mendeley readers
The data shown below were compiled from readership statistics for 44 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 44 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 7 | 16% |
Student > Master | 5 | 11% |
Student > Doctoral Student | 4 | 9% |
Student > Ph. D. Student | 4 | 9% |
Lecturer | 2 | 5% |
Other | 2 | 5% |
Unknown | 20 | 45% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 12 | 27% |
Business, Management and Accounting | 3 | 7% |
Social Sciences | 3 | 7% |
Arts and Humanities | 2 | 5% |
Computer Science | 1 | 2% |
Other | 2 | 5% |
Unknown | 21 | 48% |