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Game User Experience And Player-Centered Design

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Cover of 'Game User Experience And Player-Centered Design'

Table of Contents

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    Book Overview
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    Chapter 1 ERP Correlates of Working Memory Load in Excessive Video Game Players
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    Chapter 2 Integrate: A Digital Game for Testing Conformity in Decision Making
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    Chapter 3 Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study
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    Chapter 4 Four Pillars of Healthy Escapism in Games: Emotion Regulation, Mood Management, Coping, and Recovery
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    Chapter 5 User Experience and Motivation of Professional Video Game Players: A Case Study of Esports in Turkey
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    Chapter 6 Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach
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    Chapter 7 Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing
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    Chapter 8 The Game Experience Model (GEM)
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    Chapter 9 Driven, Imaginative, and Casual Game Experiences
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    Chapter 10 Physiological Measures in Game User Research
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    Chapter 11 The Ethics of Game Experience
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    Chapter 12 Death and Rebirth in Platformer Games
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    Chapter 13 Player-Centred Design in Role-Playing Game Branching Dialogue Systems
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    Chapter 14 Designing a CAD-Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study
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    Chapter 15 The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief
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    Chapter 16 Empathy and Choice in Story Driven Games: A Case Study of Telltale Games
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    Chapter 17 Gender Representation and Diversity in Contemporary Video Games
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    Chapter 18 A Deadly Game User Experience: TheCase of #BlueWhaleChallenge
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    Chapter 19 Exploring Experiential Spaces in Video Games: Case Studies of Papers, Please, Beholder, and Mirror’s Edge
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    Chapter 20 Immersiveness and Usability in VR: AComparative Study of Monstrum and Fruit Ninja
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    Chapter 21 Interactive Storytelling in Extended Reality: Concepts for the Design
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    Chapter 22 Using AR Mechanics and Emergent Narratives to Tell Better Stories
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Title
Game User Experience And Player-Centered Design
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-37643-7
ISBNs
978-3-03-037642-0, 978-3-03-037643-7
Editors

Barbaros Bostan

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