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Basic Math for Game Development with Unity 3D

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Attention for Chapter 2: Intervals and Bounding Boxes
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Chapter title
Intervals and Bounding Boxes
Chapter number 2
Book title
Basic Math for Game Development with Unity 3D
Published by
Apress, Berkeley, CA, January 2019
DOI 10.1007/978-1-4842-5443-1_2
Book ISBNs
978-1-4842-5442-4, 978-1-4842-5443-1
Authors

Kelvin Sung, Gregory Smith