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Mendeley readers
Chapter title |
Digital Versus Analogue Multiplayer Gaming: Comparing Learning Outcomes
|
---|---|
Chapter number | 44 |
Book title |
Neo-Simulation and Gaming Toward Active Learning
|
Published by |
Springer, Singapore, January 2019
|
DOI | 10.1007/978-981-13-8039-6_44 |
Book ISBNs |
978-9-81-138038-9, 978-9-81-138039-6
|
Authors |
Shalini Kurapati, Geertje Bekebrede, Heide Lukosch, Ioanna Kourounioti, Maria Freese, Alexander Verbraeck, Kurapati, Shalini, Bekebrede, Geertje, Lukosch, Heide, Kourounioti, Ioanna, Freese, Maria, Verbraeck, Alexander |
Mendeley readers
The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 3 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 1 | 33% |
Researcher | 1 | 33% |
Unknown | 1 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 1 | 33% |
Engineering | 1 | 33% |
Unknown | 1 | 33% |