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Mendeley readers
Chapter title |
Eliciting Requirements of a Knowledge Management System for Gaming in an Organization: The Role of Tacit Knowledge
|
---|---|
Chapter number | 32 |
Book title |
Neo-Simulation and Gaming Toward Active Learning
|
Published by |
Springer, Singapore, January 2019
|
DOI | 10.1007/978-981-13-8039-6_32 |
Book ISBNs |
978-9-81-138038-9, 978-9-81-138039-6
|
Authors |
Bill Roungas, Julia C. Lo, Rachele Angeletti, Sebastiaan Meijer, Alexander Verbraeck, Roungas, Bill, Lo, Julia C., Angeletti, Rachele, Meijer, Sebastiaan, Verbraeck, Alexander |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 12 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 25% |
Researcher | 2 | 17% |
Unspecified | 1 | 8% |
Student > Ph. D. Student | 1 | 8% |
Librarian | 1 | 8% |
Other | 2 | 17% |
Unknown | 2 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 3 | 25% |
Social Sciences | 2 | 17% |
Business, Management and Accounting | 1 | 8% |
Unspecified | 1 | 8% |
Computer Science | 1 | 8% |
Other | 0 | 0% |
Unknown | 4 | 33% |