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Augmented Cognition

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Cover of 'Augmented Cognition'

Table of Contents

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    Book Overview
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    Chapter 1 Creating Affording Situations with Animate Objects
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    Chapter 2 FUN ii : The Physio-Behavioural Adaptive Video Game
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    Chapter 3 Deriving Features for Designing Ambient Media
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    Chapter 4 Cognitive Dissonance in a Multi-mind Automated Decision System
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    Chapter 5 A Hierarchical Characterization of Knowledge for Cognition
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    Chapter 6 A Study on the Development of the Psychological Assessment a Using Eye-Tracking: Focused on Eye Gaze Processing of Literacy Text
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    Chapter 7 Impedances of Memorable Passphrase Design on Augmented Cognition
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    Chapter 8 Tokens of Interaction: Psychophysiological Signals, a Potential Source of Evidence of Digital Incidents
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    Chapter 9 The Artificial Facilitator: Guiding Participants in Developing Causal Maps Using Voice-Activated Technologies
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    Chapter 10 Augmented Cognition for Socio-Technical Systems
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    Chapter 11 Using Eye Tracking to Assess the Navigation Efficacy of a Medical Proxy Decision Tool
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    Chapter 12 Considerations for Human-Machine Teaming in Cybersecurity
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    Chapter 13 Do We Need “Teaming” to Team with a Machine?
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    Chapter 14 Automating Crime Informatics to Inform Public Policy
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    Chapter 15 Visualizing Parameter Spaces of Deep-Learning Machines
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    Chapter 16 Geometrically Intuitive Rendering of High-Dimensional Data
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    Chapter 17 Enacting Virtual Reality: The Philosophy and Cognitive Science of Optimal Virtual Experience
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    Chapter 18 The Impact of Game Peripherals on the Gamer Experience and Performance
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    Chapter 19 Biomimicry and Machine Learning in the Context of Healthcare Digitization
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    Chapter 20 Facilitating Cluster Counting in Multi-dimensional Feature Space by Intermediate Information Grouping
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    Chapter 21 Training to Instill a Cyber-Aware Mindset
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    Chapter 22 Demonstrably Safe Self-replicating Manufacturing Systems
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    Chapter 23 Usability Inspection of a Mobile Clinical Decision Support App and a Short Form Heuristic Evaluation Checklist
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    Chapter 24 Holarchic Psychoinformatics: A Mathematical Ontology for General and Psychological Realities
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    Chapter 25 Computing with Words — A Framework for Human-Computer Interaction
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    Chapter 26 Assessing Correlation Between Virtual Reality Based Serious Gaming Performance and Cognitive Workload Changes via Functional Near Infrared Spectroscopy
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    Chapter 27 Construction of Air Traffic Controller’s Decision Network Using Error-Related Potential
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    Chapter 28 UAS Operator Workload Assessment During Search and Surveillance Tasks Through Simulated Fluctuations in Environmental Visibility
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    Chapter 29 Processing Racial Stereotypes in Virtual Reality: An Exploratory Study Using Functional Near-Infrared Spectroscopy (fNIRS)
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    Chapter 30 An Enactive Perspective on Emotion: A Case Study on Monitoring Brainwaves
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    Chapter 31 An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment
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    Chapter 32 Predicting Java Computer Programming Task Difficulty Levels Using EEG for Educational Environments
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    Chapter 33 Towards Hybrid Multimodal Brain Computer Interface for Robotic Arm Command
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    Chapter 34 Interpolation, a Model for Sound Representation Based on BCI
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    Chapter 35 Wavelet Packet Entropy Analysis of Resting State Electroencephalogram in Sleep Deprived Mental Fatigue State
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    Chapter 36 Holographic and Related Technologies for Medical Simulation
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    Chapter 37 Nature Inspired Scenes for Guided Mindfulness Training: Presence, Perceived Restorativeness and Meditation Depth
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    Chapter 38 Calculating Cognitive Augmentation – A Case Study
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    Chapter 39 Designing an Interactive Device to Slow Progression of Alzheimer’s Disease
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    Chapter 40 Cognitive Profiles and Education of Female Cyber Defence Operators
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    Chapter 41 Self-control Strategies: Interpreting and Enhancing Augmented Cognition from a Self-regulatory Perspective
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    Chapter 42 Guided Mindfulness: New Frontier to Augmented Learning
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    Chapter 43 Reading Behavior and Comprehension of C++ Source Code - A Classroom Study
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    Chapter 44 Self-regulated Learning and Expertise: Dual Cognitive Processes
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    Chapter 45 Clarifying Cognitive Flexibility from a Self-regulatory Perspective
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    Chapter 46 Enhancing Simulated Students with Models of Self-regulated Learning
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Title
Augmented Cognition
Published by
Springer International Publishing, August 2019
DOI 10.1007/978-3-030-22419-6
ISBNs
978-3-03-022418-9, 978-3-03-022419-6
Editors

Schmorrow, Dylan D., Fidopiastis, Cali M.

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