↓ Skip to main content

HCI International 2019 - Posters

Overview of attention for book
Cover of 'HCI International 2019 - Posters'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings
  3. Altmetric Badge
    Chapter 2 Design Strategies of Corporate Gamification Systems that Evokes Employee Motivation – Creative Process of Gathering Game Design Elements into Working System
  4. Altmetric Badge
    Chapter 3 Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual Applications
  5. Altmetric Badge
    Chapter 4 “YUE Virtual Park”
  6. Altmetric Badge
    Chapter 5 Improving Mobile Gaming Experience with User Status Detect System
  7. Altmetric Badge
    Chapter 6 Freedom in Video Game Dialog: An Improvement on Player Immersion
  8. Altmetric Badge
    Chapter 7 Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games
  9. Altmetric Badge
    Chapter 8 How Tour Video Games Benefit Students: Study Case Freshman Engineering School
  10. Altmetric Badge
    Chapter 9 Automatic Generation of Homophonic Transformation for Japanese Wordplay Based on Edit Distance and Phrase Breaks
  11. Altmetric Badge
    Chapter 10 Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards
  12. Altmetric Badge
    Chapter 11 Research on Evaluation Model of Social Game Advertising Effect Based on Eye Movement Experiment
  13. Altmetric Badge
    Chapter 12 Towards a Narrative Driven Understanding of Games User Experience
  14. Altmetric Badge
    Chapter 13 Application of Archery to VR Interface
  15. Altmetric Badge
    Chapter 14 What Drives Female Players’ Continuance Intention to Play Mobile Games? The Role of Aesthetic and Narrative Design Factors
  16. Altmetric Badge
    Chapter 15 Simultaneous Dialog Robot System
  17. Altmetric Badge
    Chapter 16 A Robot System Using Mixed Reality to Encourage Driving Review
  18. Altmetric Badge
    Chapter 17 Self-learning Guide for Bioloid Humanoid Robot Assembly with Elements of Augmented Reality to Support Experiential Learning in Sauro Research Seeding
  19. Altmetric Badge
    Chapter 18 Developing a Behavior Converter to Make a Robot Child-Like for Enhancing Human Utterances
  20. Altmetric Badge
    Chapter 19 Can We Recognize Atmosphere as an Agent?
  21. Altmetric Badge
    Chapter 20 GEC-HR: Gamification Exercise Companion for Home Robot with IoT
  22. Altmetric Badge
    Chapter 21 Discussion on the Feasibility of Soft Actuator as an Assistive Tool for Seniors in Minimally Invasive Surgery
  23. Altmetric Badge
    Chapter 22 Recognition of Listener’s Nodding by LSTM Based on Movement of Facial Keypoints and Speech Intonation
  24. Altmetric Badge
    Chapter 23 AI-Based Technical Approach for Designing Mobile Decision Aids
  25. Altmetric Badge
    Chapter 24 Human Learning in Data Science
  26. Altmetric Badge
    Chapter 25 How to Achieve Explainability and Transparency in Human AI Interaction
  27. Altmetric Badge
    Chapter 26 Data on RAILs: On Interactive Generation of Artificial Linear Correlated Data
  28. Altmetric Badge
    Chapter 27 Adaptation of Machine Learning Frameworks for Use in a Management Environment
  29. Altmetric Badge
    Chapter 28 Software to Support Layout and Data Collection for Machine-Learning-Based Real-World Sensors
  30. Altmetric Badge
    Chapter 29 Visualization and Exploration of Deep Learning Networks in 3D and Virtual Reality
  31. Altmetric Badge
    Chapter 30 Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear
  32. Altmetric Badge
    Chapter 31 Emotion Recognition System Based on EEG Signal Analysis Using Auditory Stimulation: Experimental Design
  33. Altmetric Badge
    Chapter 32 3D Eye Tracking for Visual Imagery Measurements
  34. Altmetric Badge
    Chapter 33 Poincaré Plot Indexes of Heart Rate Variability: Pattern II Responses and Mental Workload
  35. Altmetric Badge
    Chapter 34 The Characteristics and Modeling of the Surface Electromyography and Electrocardiogram of Human Fatigue During Pedaling
  36. Altmetric Badge
    Chapter 35 EEG Acquisition During the VR Administration of Resting State, Attention, and Image Recognition Tasks: A Feasibility Study
  37. Altmetric Badge
    Chapter 36 HCI Design for Mobile Devices with a Sensor System for Performance Diagnostic in Sports
  38. Altmetric Badge
    Chapter 37 Testing of Exoskeletons in the Context of Logistics - Application and Limits of Use
  39. Altmetric Badge
    Chapter 38 A Novel Picture Fingerprinting Technique to Provide Practical Indoor Localization for Wheelchair Users
  40. Altmetric Badge
    Chapter 39 Motion Estimation of Plush Toys Through Detachable Acceleration Sensor Module and Machine Learning
  41. Altmetric Badge
    Chapter 40 An Exploratory Inspection of the Detection Quality of Pose and Object Detection Systems by Synthetic Data
  42. Altmetric Badge
    Chapter 41 Synthetic Ground Truth Generation for Object Recognition Evaluation
  43. Altmetric Badge
    Chapter 42 Generation of Individual Activity Classifiers for the Use in Mobile Context-Aware Applications
  44. Altmetric Badge
    Chapter 43 Observation Planning for Identifying Each Person by a Drone in Indoor Daily Living Environment
  45. Altmetric Badge
    Chapter 44 Use of Multiple Distributed Process Instances for Activity Analysis in Videos
  46. Altmetric Badge
    Chapter 45 Video-Surveillance System for Fall Detection in the Elderly
  47. Altmetric Badge
    Chapter 46 Size Perception of Augmented Objects by Different AR Displays
  48. Altmetric Badge
    Chapter 47 Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion Tracking
  49. Altmetric Badge
    Chapter 48 Data Center Physical Security Training VR to Support Procedural Memory Tasks
  50. Altmetric Badge
    Chapter 49 InNervate AR: Dynamic Interaction System for Motor Nerve Anatomy Education in Augmented Reality
  51. Altmetric Badge
    Chapter 50 Animal Trail: An Augmented Reality Experience in the Amazon Rainforest
  52. Altmetric Badge
    Chapter 51 Equirectangular Image Quality Assessment Tool Integrated into the Unity Editor
  53. Altmetric Badge
    Chapter 52 Prototyping User Interfaces for Mobile Augmented Reality Applications
  54. Altmetric Badge
    Chapter 53 Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR Environment
  55. Altmetric Badge
    Chapter 54 Designing a History Tool for a 3D Virtual Environment System
  56. Altmetric Badge
    Chapter 55 Evaluation of the Impact of Mobile VR Interaction Methods on Performance, Preference, and Enjoyment
  57. Altmetric Badge
    Chapter 56 The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces
  58. Altmetric Badge
    Chapter 57 Understanding Avatar Identification Through Visual Similarity for Richer Story Creation
  59. Altmetric Badge
    Chapter 58 HandyTool: Object Manipulation Through Metaphorical Hand/Fingers-to-Tool Mapping
  60. Altmetric Badge
    Chapter 59 Making Multi-platform VR Development More Accessible: A Platform Agnostic VR Framework
  61. Altmetric Badge
    Chapter 60 Study of Eye Gaze and Presence Effect in Virtual Reality
  62. Altmetric Badge
    Chapter 61 VR and AR Application in Chinese Traditional Mortise and Tenon Display and Experience Design
  63. Altmetric Badge
    Chapter 62 Interactive Design for Real-World Mapping of Virtual Reality
  64. Altmetric Badge
    Chapter 63 Investigating the Interaction Experience with Augmented Reality Based Writing Tools
  65. Altmetric Badge
    Chapter 64 Designing and Developing Architectures to Tangible User Interfaces: A “Softwareless” Approach
  66. Altmetric Badge
    Chapter 65 Perception of Smart Home Devices and Privacy by Chinese Users
  67. Altmetric Badge
    Chapter 66 Phenomenology of Experience in Ambient Intelligence
  68. Altmetric Badge
    Chapter 67 Effective User Interface of IoT System at Nursing Homes
  69. Altmetric Badge
    Chapter 68 Designing Value-Centric AmI: Building a Vision for a Caring AI Using Ambient Intelligent Systems
  70. Altmetric Badge
    Chapter 69 An Application to Generate Air Quality Recommendations and Alerts on a Smart Campus
  71. Altmetric Badge
    Chapter 70 The Integration of BIM and IoT for Air Quality Monitoring and Visualization
  72. Altmetric Badge
    Chapter 71 Identification of Living Human Objects from Collapsed Architecture Debris to Improve the Disaster Rescue Operations Using IoT and Augmented Reality
  73. Altmetric Badge
    Chapter 72 Running Tour Generation for Unknown Environments
  74. Altmetric Badge
    Chapter 73 Research on System Design of “Shared” Smart Kitchen in Youth Apartment in the Era of Internet
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

news
5 news outlets
twitter
1 X user

Readers on

mendeley
13 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
HCI International 2019 - Posters
Published by
Springer International Publishing, August 2019
DOI 10.1007/978-3-030-23528-4
ISBNs
978-3-03-023527-7, 978-3-03-023528-4
Editors

Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 13 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 15%
Student > Ph. D. Student 2 15%
Researcher 2 15%
Student > Postgraduate 2 15%
Student > Master 1 8%
Other 2 15%
Unknown 2 15%
Readers by discipline Count As %
Computer Science 5 38%
Arts and Humanities 2 15%
Engineering 2 15%
Business, Management and Accounting 1 8%
Design 1 8%
Other 0 0%
Unknown 2 15%